Only My Weapons Level UP
Chapter 52: Full Arm Guards
- Chapter 221: Journey
- Chapter 220: Meteor Arrow
- Chapter 219: True power
- Chapter 218: Price
- Chapter 217: Sky
- Chapter 216: Moving on
- Chapter 215: Throne room
- Chapter 214: Night creature
- Chapter 213: Adapting
- Chapter 212: Learning
- Chapter 211: Replica
- Chapter 210: Possibility
- Chapter 209: Sneaky
- Chapter 208: Sands of time
- Chapter 207: Solution
- Chapter 206: Going ahead
- Chapter 205: Traitor
- Chapter 204: Another world
- Chapter 203: Retreat
- Chapter 202: Recklessness
- Chapter 201: Strategy
- Chapter 200: Facade
- Chapter 199: All out war
- Chapter 198: Invasion
- Chapter 197: Ambush
- Chapter 196: Investigation
- Chapter 195: Changes
- Chapter 194: Victory
- Chapter 193: No sense
- Chapter 192: Dealing
- Chapter 191: Power Ceiling
- Chapter 190: Consultation
- Chapter 189: Unknown Weapon
- Chapter 188: Death Flag
- Chapter 187: Grinding
- Chapter 186: Outcome
- Chapter 185: Will
- Chapter 184: Last Card
- Chapter 183: Overpower
- Chapter 182: Forever
- Chapter 181: Surprise
- Chapter 180: Questions
- Chapter 179: Candidate
- Chapter 178: Discovery
- Chapter 177: Intentions
- Chapter 176: Targeting the heart
- Chapter 175: Next move
- Chapter 174: Show yourself
- Chapter 173: Parasite
- Chapter 172: Quick
- Chapter 171: Don’t hesitate
- Chapter 170: Welcome
- Chapter 169: Automatic defense system
- Chapter 168: Shock
- Chapter 167: Magic and technology
- Chapter 166: Location
- Chapter 165: Lead
- Chapter 164: Offer
- Chapter 163: Reasonable
- Chapter 162: Leader
- Chapter 161: Diplomacy
- Chapter 160: Unknown territory
- Chapter 159: Moving
- Chapter 158: Impatience
- Chapter 157: Next project
- Chapter 156: Weird hobby
- Chapter 155: Dark Necromancer
- Chapter 154: Idea
- Chapter 153: Preparations
- Chapter 152: Splitting work
- Chapter 151: Orb
- Chapter 150: Creature
- Chapter 149: Combination
- Chapter 148: The harder they fall
- Chapter 147: Counter
- Chapter 146: Mana Cannon
- Chapter 145: Heavy attack
- Chapter 144: Strengths and weaknesses
- Chapter 143: Sincerity
- Chapter 142: Suspicious behavior
- Chapter 141: Forcing their hand
- Chapter 140: Demonstration
- Chapter 139: Not wasting time
- Chapter 138: Irritation
- Chapter 137: In Rome...
- Chapter 136: Just like before
- Chapter 135: Conditions
- Chapter 134: Secret exits
- Chapter 133: Magic training
- Chapter 132: Your turn
- Chapter 131: Misunderstanding
- Chapter 130: Mobility problems
- Chapter 129: Bad news
- Chapter 128: Blacksteel Sword of the Fire Swordsman
- Chapter 127: Answers
- Chapter 126: Next mission
- Chapter 125: Progress back home
- Chapter 124: Farewell
- Chapter 123: Costly
- Chapter 122: Blockade
- Chapter 121: Last chance
- Chapter 120: Icy Claws
- Chapter 119: Wrong Assumptions
- Chapter 118: Nastiness
- Chapter 117: Ice Fortress
- Chapter 116: No time to relax
- Chapter 115: Perspective
- Chapter 114: Temporary victory
- Chapter 113: Borrowing it forever
- Chapter 112: Explosion
- Chapter 111: Red Troll
- Chapter 110: War Cry
- Chapter 109: Charge
- Chapter 108: Fire Fury
- Chapter 107: Aerial attack
- Chapter 106: Requirements
- Chapter 105: Merits and Demerits
- Chapter 104: Stronghold
- Chapter 103: Too stubborn
- Chapter 102: Message
- Chapter 101: Adapting
- Chapter 100: Change of plans
- Chapter 99: Hidden beneath
- Chapter 98: Hit and run
- Chapter 97: Hidden town
- Chapter 96: Regeneration
- Chapter 95: Landing
- Chapter 94: The next guildmasters
- Chapter 93: SOS
- Chapter 92: Annoyance
- Chapter 91: Spearheading
- Chapter 90: Proposal
- Chapter 89: Go play over there
- Chapter 88: Fire Swords
- Chapter 87: Solutions
- Chapter 86: Farewell... almost.
- Chapter 85: [Bonus - ]
- Chapter 84: Become my lunch
- Chapter 83: Drastic choices
- Chapter 82: Overlord
- Chapter 81: Peak of imcompetence
- Chapter 80: Max
- Chapter 79: Goal
- Chapter 78: Personal matters
- Chapter 77: Reinforcements
- Chapter 76: Surprise, surprise
- Chapter 75: Not good
- Chapter 74: If all else fails
- Chapter 73: For a change
- Chapter 72: Forgotten base
- Chapter 71: Teamwork
- Chapter 70: All mine
- Chapter 69: Escapee
- Chapter 68: Chase
- Chapter 67: Hesitation
- Chapter 66: Suspicious individuals
- Chapter 65: Understanding
- Chapter 64: Vehicle
- Chapter 63: Fallen
- Chapter 62: Free fall
- Chapter 61: Level up
- Chapter 60: Upgrades
- Chapter 59: Fire Drakes
- Chapter 58: Guild’s progress
- Chapter 57: Singular force
- Chapter 56: Cracks
- Chapter 55: Questions
- Chapter 54: Fear en mass
- Chapter 53: Unavoidable
- Chapter 52: Full Arm Guards
- Chapter 51: Suspicions
- Chapter 50: War Cry
- Chapter 49: Team Spirit
- Chapter 48: Complete ambush
- Chapter 47: Bracers
- Chapter 46: Troublesome dude
- Chapter 45: Blacksmiths
- Chapter 44: Planning ahead
- Chapter 43: Scouting ahead
- Chapter 42: Followers
- Chapter 41: Graysteel
- Chapter 40: Prototypes
- Chapter 39: New type of dungeon
- Chapter 38: Cocoons
- Chapter 37: Team work
- Chapter 36: First contact
- Chapter 35: Questionable business
- Chapter 34: Positioning
- Chapter 33: The owner of the dungeon
- Chapter 32: Endless waves
- Chapter 31: Wasting time
- Chapter 30: Leader
- Chapter 29: Adrenaline junkie
- Chapter 28: Magitech
- Chapter 27: Ranking system
- Chapter 26: Enraged beast
- Chapter 25: Astonishment
- Chapter 24: Spartan
- Chapter 23: Requirements to join
- Chapter 22: Combination
- Chapter 21: Guild Master
- Chapter 20: Punching and more punches
- Chapter 19: Under normal circumstances
- Chapter 18: Quick work
- Chapter 17: Hesitation
- Chapter 16: Weirdness
- Chapter 15: Society
- Chapter 14: Confidence
- Chapter 13: Long story
- Chapter 12: Cooperation
- Chapter 11: Shall we dance?
- Chapter 10: Welcome to the jungle
- Chapter 9: Destroyed city
- Chapter 8: Invitation
- Chapter 7: You heard it right
- Chapter 6: Getting rich
- Chapter 5: Next steps
- Chapter 4: Magic weapons
- Chapter 3: Awesome progress!
- Chapter 2: New Effects!
- Chapter 1: Weapon Leveling UP System
Venom Strike Arm Bracer - Lv 17 (130/170 EXP) (Uncommon)
Attack Power: 102
Defense: 102
Magic Defense: 102
Mana: 00/240
Durability: 240/240
Attack Power Up increases attack Power by ten percent.
Defense Power Up: increases defense Power by ten percent.
Magic Defense Up: increases defense Power by ten percent.
Until now, Terry didn’t have much of a hard time finding enemies that could use really pain-in-the-ass magic, but those kinds of items sure will come in handy when the time comes. In the end, Terry guarded the portal throughout the night and day, and he had a lot of time to think about things.
"I should have been more careful... this victory will help the guild a lot and make everyone gain a bunch of experience when facing tough enemies, but we weren’t ready for everything," Terry thought. "The fact that not everyone had awakened traits was also an issue... even if they have my weapons and have the will to fight, a trump card like that also could have come in handy."
Terry, as the leader of the guild, held a strong conviction when it came to accepting members from other guilds. He was wary of individuals who had previously belonged to different guilds, concerned about the potential risks they posed to the unity and integrity of his own guild.
One of Terry’s primary concerns was the presence of spies. He understood that information was power in the realm of guilds and adventurers. By admitting former members of other guilds, he feared that valuable guild secrets, strategies, and even the location of their stronghold could be compromised. Protecting the interests and safety of his guild and its members was paramount to Terry, and he believed that maintaining a close-knit and trustworthy group was the best way to achieve that.
Additionally, Terry was cautious of individuals who might be solely interested in his guild’s weapons and resources. He believed that accepting members who were only seeking personal gain or advancement would dilute the guild’s sense of camaraderie and dedication to a common cause. Terry valued loyalty and a shared sense of purpose, and he believed that admitting individuals solely motivated by personal gain would hinder the overall cohesion and effectiveness of the guild.
However, Terry was also aware that this approach came with its own risks. By restricting the intake of experienced individuals from other guilds, he was potentially missing out on valuable skills, knowledge, and expertise that could contribute to the guild’s growth and success. He understood that diversity and the integration of different talents and experiences could enhance the guild’s capabilities and broaden its horizons.
"I need to hurry up with the battlesuits..." Terry thought. "Those ten guys are a cohesive group of blacksmiths, but I might have to invite more blacksmiths, even though it might make the first group feel like they aren’t doing enough."
While that was going to make them work harder, it came with risks as well. In the end, Terry felt like sighing since he didn’t think that he would have to think so much about that kind of thing. For a moment, he thought that making a guild had been a mistake, but soon he discarded those thoughts since he knew how the powerless felt in that world, and he also knew that most of them could share his goals and ideas.
Fortunately, Juan and some others showed up early the following day to guard the portal, and Terry had the chance to check things with the blacksmiths. After they heard what had happened, they decided to work throughout the night, so they looked as tired as they could be, but they finished the next prototype.
Venom Strike Full Arm Guards - Lv 01 (0/10 EXP) (Uncommon)
Attack Power: 08
Defense: 08
Magic Defense: 08
Attack Speed: 05%
Mana: 00/30
Durability: 08/08
"Excellent," Terry said while smiling in satisfaction. "It lost some durability but became lighter, huh? Not bad. Good work."
"Thank you, guild master. It is an honor," Clark said and then bowed.
"Now, go home and rest during the whole day; that is an order," Terry said. "Tomorrow onward, you guys will work on expanding this to the head and torso. You don’t have a time limit, so don’t hurry ahead without thinking."
"Yes, sir," Clark said while saluting.
Terry wanted to test that new toy as soon as possible, but it was better to pass the other bracers to someone else. Juan used a spear, so he wasn’t the best option. Truth be told, Terry didn’t know anyone else in his guild by name aside from Clark, Juan, and Rebecca. In the end, he gave it to Rebecca for her to find a suitable user.
"Are you going to make the blacksmiths create full body armor or something?" Rebecca asked. "Their creations sure are something... I can feel the weight of the bracers, but they make me feel stronger, much more than their weight can bother me."
"It seems that you didn’t suffer much mental or physical damage after yesterday, but you have been working hard, so you should take a break and spend some time with your siblings," Terry said. "You are also managing all the money of the guild... you need to outsource some of your work."
"I wish that I could; I didn’t find anyone to do the math for the guild; it feels like everyone forgot how to use math in the last thirty years," Rebecca shrugged.
Rebecca’s words also made Terry feel like he should expand his horizons. Recruiting warriors in new work when they didn’t have traits or battle experience and making them face the mechanic warriors was too risky... making them head to the other dungeons was the best option. Still, Terry and the others couldn’t help them there since they had never been there, and they were too busy as well.
There weren’t many options in that regard aside from trusting the veterans of other guilds to help him. Still, they had no reason to since Terry also disliked them and their methods until now.
- Chapter 221: Journey
- Chapter 220: Meteor Arrow
- Chapter 219: True power
- Chapter 218: Price
- Chapter 217: Sky
- Chapter 216: Moving on
- Chapter 215: Throne room
- Chapter 214: Night creature
- Chapter 213: Adapting
- Chapter 212: Learning
- Chapter 211: Replica
- Chapter 210: Possibility
- Chapter 209: Sneaky
- Chapter 208: Sands of time
- Chapter 207: Solution
- Chapter 206: Going ahead
- Chapter 205: Traitor
- Chapter 204: Another world
- Chapter 203: Retreat
- Chapter 202: Recklessness
- Chapter 201: Strategy
- Chapter 200: Facade
- Chapter 199: All out war
- Chapter 198: Invasion
- Chapter 197: Ambush
- Chapter 196: Investigation
- Chapter 195: Changes
- Chapter 194: Victory
- Chapter 193: No sense
- Chapter 192: Dealing
- Chapter 191: Power Ceiling
- Chapter 190: Consultation
- Chapter 189: Unknown Weapon
- Chapter 188: Death Flag
- Chapter 187: Grinding
- Chapter 186: Outcome
- Chapter 185: Will
- Chapter 184: Last Card
- Chapter 183: Overpower
- Chapter 182: Forever
- Chapter 181: Surprise
- Chapter 180: Questions
- Chapter 179: Candidate
- Chapter 178: Discovery
- Chapter 177: Intentions
- Chapter 176: Targeting the heart
- Chapter 175: Next move
- Chapter 174: Show yourself
- Chapter 173: Parasite
- Chapter 172: Quick
- Chapter 171: Don’t hesitate
- Chapter 170: Welcome
- Chapter 169: Automatic defense system
- Chapter 168: Shock
- Chapter 167: Magic and technology
- Chapter 166: Location
- Chapter 165: Lead
- Chapter 164: Offer
- Chapter 163: Reasonable
- Chapter 162: Leader
- Chapter 161: Diplomacy
- Chapter 160: Unknown territory
- Chapter 159: Moving
- Chapter 158: Impatience
- Chapter 157: Next project
- Chapter 156: Weird hobby
- Chapter 155: Dark Necromancer
- Chapter 154: Idea
- Chapter 153: Preparations
- Chapter 152: Splitting work
- Chapter 151: Orb
- Chapter 150: Creature
- Chapter 149: Combination
- Chapter 148: The harder they fall
- Chapter 147: Counter
- Chapter 146: Mana Cannon
- Chapter 145: Heavy attack
- Chapter 144: Strengths and weaknesses
- Chapter 143: Sincerity
- Chapter 142: Suspicious behavior
- Chapter 141: Forcing their hand
- Chapter 140: Demonstration
- Chapter 139: Not wasting time
- Chapter 138: Irritation
- Chapter 137: In Rome...
- Chapter 136: Just like before
- Chapter 135: Conditions
- Chapter 134: Secret exits
- Chapter 133: Magic training
- Chapter 132: Your turn
- Chapter 131: Misunderstanding
- Chapter 130: Mobility problems
- Chapter 129: Bad news
- Chapter 128: Blacksteel Sword of the Fire Swordsman
- Chapter 127: Answers
- Chapter 126: Next mission
- Chapter 125: Progress back home
- Chapter 124: Farewell
- Chapter 123: Costly
- Chapter 122: Blockade
- Chapter 121: Last chance
- Chapter 120: Icy Claws
- Chapter 119: Wrong Assumptions
- Chapter 118: Nastiness
- Chapter 117: Ice Fortress
- Chapter 116: No time to relax
- Chapter 115: Perspective
- Chapter 114: Temporary victory
- Chapter 113: Borrowing it forever
- Chapter 112: Explosion
- Chapter 111: Red Troll
- Chapter 110: War Cry
- Chapter 109: Charge
- Chapter 108: Fire Fury
- Chapter 107: Aerial attack
- Chapter 106: Requirements
- Chapter 105: Merits and Demerits
- Chapter 104: Stronghold
- Chapter 103: Too stubborn
- Chapter 102: Message
- Chapter 101: Adapting
- Chapter 100: Change of plans
- Chapter 99: Hidden beneath
- Chapter 98: Hit and run
- Chapter 97: Hidden town
- Chapter 96: Regeneration
- Chapter 95: Landing
- Chapter 94: The next guildmasters
- Chapter 93: SOS
- Chapter 92: Annoyance
- Chapter 91: Spearheading
- Chapter 90: Proposal
- Chapter 89: Go play over there
- Chapter 88: Fire Swords
- Chapter 87: Solutions
- Chapter 86: Farewell... almost.
- Chapter 85: [Bonus - ]
- Chapter 84: Become my lunch
- Chapter 83: Drastic choices
- Chapter 82: Overlord
- Chapter 81: Peak of imcompetence
- Chapter 80: Max
- Chapter 79: Goal
- Chapter 78: Personal matters
- Chapter 77: Reinforcements
- Chapter 76: Surprise, surprise
- Chapter 75: Not good
- Chapter 74: If all else fails
- Chapter 73: For a change
- Chapter 72: Forgotten base
- Chapter 71: Teamwork
- Chapter 70: All mine
- Chapter 69: Escapee
- Chapter 68: Chase
- Chapter 67: Hesitation
- Chapter 66: Suspicious individuals
- Chapter 65: Understanding
- Chapter 64: Vehicle
- Chapter 63: Fallen
- Chapter 62: Free fall
- Chapter 61: Level up
- Chapter 60: Upgrades
- Chapter 59: Fire Drakes
- Chapter 58: Guild’s progress
- Chapter 57: Singular force
- Chapter 56: Cracks
- Chapter 55: Questions
- Chapter 54: Fear en mass
- Chapter 53: Unavoidable
- Chapter 52: Full Arm Guards
- Chapter 51: Suspicions
- Chapter 50: War Cry
- Chapter 49: Team Spirit
- Chapter 48: Complete ambush
- Chapter 47: Bracers
- Chapter 46: Troublesome dude
- Chapter 45: Blacksmiths
- Chapter 44: Planning ahead
- Chapter 43: Scouting ahead
- Chapter 42: Followers
- Chapter 41: Graysteel
- Chapter 40: Prototypes
- Chapter 39: New type of dungeon
- Chapter 38: Cocoons
- Chapter 37: Team work
- Chapter 36: First contact
- Chapter 35: Questionable business
- Chapter 34: Positioning
- Chapter 33: The owner of the dungeon
- Chapter 32: Endless waves
- Chapter 31: Wasting time
- Chapter 30: Leader
- Chapter 29: Adrenaline junkie
- Chapter 28: Magitech
- Chapter 27: Ranking system
- Chapter 26: Enraged beast
- Chapter 25: Astonishment
- Chapter 24: Spartan
- Chapter 23: Requirements to join
- Chapter 22: Combination
- Chapter 21: Guild Master
- Chapter 20: Punching and more punches
- Chapter 19: Under normal circumstances
- Chapter 18: Quick work
- Chapter 17: Hesitation
- Chapter 16: Weirdness
- Chapter 15: Society
- Chapter 14: Confidence
- Chapter 13: Long story
- Chapter 12: Cooperation
- Chapter 11: Shall we dance?
- Chapter 10: Welcome to the jungle
- Chapter 9: Destroyed city
- Chapter 8: Invitation
- Chapter 7: You heard it right
- Chapter 6: Getting rich
- Chapter 5: Next steps
- Chapter 4: Magic weapons
- Chapter 3: Awesome progress!
- Chapter 2: New Effects!
- Chapter 1: Weapon Leveling UP System
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