Only My Weapons Level UP
Chapter 213: Adapting
- Chapter 221: Journey
- Chapter 220: Meteor Arrow
- Chapter 219: True power
- Chapter 218: Price
- Chapter 217: Sky
- Chapter 216: Moving on
- Chapter 215: Throne room
- Chapter 214: Night creature
- Chapter 213: Adapting
- Chapter 212: Learning
- Chapter 211: Replica
- Chapter 210: Possibility
- Chapter 209: Sneaky
- Chapter 208: Sands of time
- Chapter 207: Solution
- Chapter 206: Going ahead
- Chapter 205: Traitor
- Chapter 204: Another world
- Chapter 203: Retreat
- Chapter 202: Recklessness
- Chapter 201: Strategy
- Chapter 200: Facade
- Chapter 199: All out war
- Chapter 198: Invasion
- Chapter 197: Ambush
- Chapter 196: Investigation
- Chapter 195: Changes
- Chapter 194: Victory
- Chapter 193: No sense
- Chapter 192: Dealing
- Chapter 191: Power Ceiling
- Chapter 190: Consultation
- Chapter 189: Unknown Weapon
- Chapter 188: Death Flag
- Chapter 187: Grinding
- Chapter 186: Outcome
- Chapter 185: Will
- Chapter 184: Last Card
- Chapter 183: Overpower
- Chapter 182: Forever
- Chapter 181: Surprise
- Chapter 180: Questions
- Chapter 179: Candidate
- Chapter 178: Discovery
- Chapter 177: Intentions
- Chapter 176: Targeting the heart
- Chapter 175: Next move
- Chapter 174: Show yourself
- Chapter 173: Parasite
- Chapter 172: Quick
- Chapter 171: Don’t hesitate
- Chapter 170: Welcome
- Chapter 169: Automatic defense system
- Chapter 168: Shock
- Chapter 167: Magic and technology
- Chapter 166: Location
- Chapter 165: Lead
- Chapter 164: Offer
- Chapter 163: Reasonable
- Chapter 162: Leader
- Chapter 161: Diplomacy
- Chapter 160: Unknown territory
- Chapter 159: Moving
- Chapter 158: Impatience
- Chapter 157: Next project
- Chapter 156: Weird hobby
- Chapter 155: Dark Necromancer
- Chapter 154: Idea
- Chapter 153: Preparations
- Chapter 152: Splitting work
- Chapter 151: Orb
- Chapter 150: Creature
- Chapter 149: Combination
- Chapter 148: The harder they fall
- Chapter 147: Counter
- Chapter 146: Mana Cannon
- Chapter 145: Heavy attack
- Chapter 144: Strengths and weaknesses
- Chapter 143: Sincerity
- Chapter 142: Suspicious behavior
- Chapter 141: Forcing their hand
- Chapter 140: Demonstration
- Chapter 139: Not wasting time
- Chapter 138: Irritation
- Chapter 137: In Rome...
- Chapter 136: Just like before
- Chapter 135: Conditions
- Chapter 134: Secret exits
- Chapter 133: Magic training
- Chapter 132: Your turn
- Chapter 131: Misunderstanding
- Chapter 130: Mobility problems
- Chapter 129: Bad news
- Chapter 128: Blacksteel Sword of the Fire Swordsman
- Chapter 127: Answers
- Chapter 126: Next mission
- Chapter 125: Progress back home
- Chapter 124: Farewell
- Chapter 123: Costly
- Chapter 122: Blockade
- Chapter 121: Last chance
- Chapter 120: Icy Claws
- Chapter 119: Wrong Assumptions
- Chapter 118: Nastiness
- Chapter 117: Ice Fortress
- Chapter 116: No time to relax
- Chapter 115: Perspective
- Chapter 114: Temporary victory
- Chapter 113: Borrowing it forever
- Chapter 112: Explosion
- Chapter 111: Red Troll
- Chapter 110: War Cry
- Chapter 109: Charge
- Chapter 108: Fire Fury
- Chapter 107: Aerial attack
- Chapter 106: Requirements
- Chapter 105: Merits and Demerits
- Chapter 104: Stronghold
- Chapter 103: Too stubborn
- Chapter 102: Message
- Chapter 101: Adapting
- Chapter 100: Change of plans
- Chapter 99: Hidden beneath
- Chapter 98: Hit and run
- Chapter 97: Hidden town
- Chapter 96: Regeneration
- Chapter 95: Landing
- Chapter 94: The next guildmasters
- Chapter 93: SOS
- Chapter 92: Annoyance
- Chapter 91: Spearheading
- Chapter 90: Proposal
- Chapter 89: Go play over there
- Chapter 88: Fire Swords
- Chapter 87: Solutions
- Chapter 86: Farewell... almost.
- Chapter 85: [Bonus - ]
- Chapter 84: Become my lunch
- Chapter 83: Drastic choices
- Chapter 82: Overlord
- Chapter 81: Peak of imcompetence
- Chapter 80: Max
- Chapter 79: Goal
- Chapter 78: Personal matters
- Chapter 77: Reinforcements
- Chapter 76: Surprise, surprise
- Chapter 75: Not good
- Chapter 74: If all else fails
- Chapter 73: For a change
- Chapter 72: Forgotten base
- Chapter 71: Teamwork
- Chapter 70: All mine
- Chapter 69: Escapee
- Chapter 68: Chase
- Chapter 67: Hesitation
- Chapter 66: Suspicious individuals
- Chapter 65: Understanding
- Chapter 64: Vehicle
- Chapter 63: Fallen
- Chapter 62: Free fall
- Chapter 61: Level up
- Chapter 60: Upgrades
- Chapter 59: Fire Drakes
- Chapter 58: Guild’s progress
- Chapter 57: Singular force
- Chapter 56: Cracks
- Chapter 55: Questions
- Chapter 54: Fear en mass
- Chapter 53: Unavoidable
- Chapter 52: Full Arm Guards
- Chapter 51: Suspicions
- Chapter 50: War Cry
- Chapter 49: Team Spirit
- Chapter 48: Complete ambush
- Chapter 47: Bracers
- Chapter 46: Troublesome dude
- Chapter 45: Blacksmiths
- Chapter 44: Planning ahead
- Chapter 43: Scouting ahead
- Chapter 42: Followers
- Chapter 41: Graysteel
- Chapter 40: Prototypes
- Chapter 39: New type of dungeon
- Chapter 38: Cocoons
- Chapter 37: Team work
- Chapter 36: First contact
- Chapter 35: Questionable business
- Chapter 34: Positioning
- Chapter 33: The owner of the dungeon
- Chapter 32: Endless waves
- Chapter 31: Wasting time
- Chapter 30: Leader
- Chapter 29: Adrenaline junkie
- Chapter 28: Magitech
- Chapter 27: Ranking system
- Chapter 26: Enraged beast
- Chapter 25: Astonishment
- Chapter 24: Spartan
- Chapter 23: Requirements to join
- Chapter 22: Combination
- Chapter 21: Guild Master
- Chapter 20: Punching and more punches
- Chapter 19: Under normal circumstances
- Chapter 18: Quick work
- Chapter 17: Hesitation
- Chapter 16: Weirdness
- Chapter 15: Society
- Chapter 14: Confidence
- Chapter 13: Long story
- Chapter 12: Cooperation
- Chapter 11: Shall we dance?
- Chapter 10: Welcome to the jungle
- Chapter 9: Destroyed city
- Chapter 8: Invitation
- Chapter 7: You heard it right
- Chapter 6: Getting rich
- Chapter 5: Next steps
- Chapter 4: Magic weapons
- Chapter 3: Awesome progress!
- Chapter 2: New Effects!
- Chapter 1: Weapon Leveling UP System
As the battle raged on, Terry meticulously sealed away more and more of the monster’s components, shrinking it piece by piece. He poured an increased amount of mana into this endeavor, using the energy drawn from the sealed parts to further enhance his gear. Still, that worked because the gear was absorbing the mana of the metal liquid and turning it into experience. Terry realized that he could exploit that even further...
Terry, undeterred and determined to finish the fight, transformed his weapon into a magic staff. With newfound speed and precision, he charged at the remaining parts of the enemy creature. The creature, sensing the imminent threat, took on a full defensive stance, hoping to gather as much information about Terry as it could before it’s inevitable defeat.
But Terry was relentless. He executed a flurry of strikes, slashing through the creature’s remaining parts and firing through the end of his staff razor-sharp wind blades. Each dismembered piece was swiftly sealed away into small, glowing marbles, and Terry’s growing power became palpable with each passing moment.
As the battle raged on, Terry continued to dismantle the enemy monster, repeating the same process multiple times. With each encounter, he grew more confident in his abilities and adapted to the enemy’s tactics. It became apparent that the monster was trying to gauge Terry’s strength and adjust its force accordingly, using just enough power to potentially defeat him.
After the tenth encounter, Terry had had enough of this seemingly endless cycle. He decided it was time to put an end to this futile fight and uncover the true enemy in that world and kill it for real.
In that pivotal moment, Terry chose not to advance further. Instead, he gathered all the marbles he had collected from his previous victories and fused them together, shaping them into a single, formidable arrow.
Mixed Arrow Lv 25 (50/250 EXP) (Magic)
Attack: 250
Durability: 500
Terry took a brief respite, allowing himself to catch his breath. With newfound determination, he harnessed his earth magic to craft a small platform beneath him, lifting him into the sky. As he ascended higher and higher, the air grew thinner, and the once-blue sky darkened. In the distance, the ominous gray cylinder loomed, a symbol of the challenges he had faced.
With the arrow securely nocked on his bowstring, Terry channeled his mana, infusing it into the projectile. He focused his energy and unleashed his devastating technique, Meteor Arrow, aiming for the distant cylinder with unwavering resolve.
Terry released the arrow with an explosive burst of energy. The force behind it was staggering, propelling him backward as the arrow hurtled towards its target. He was sent into a wild spin through the thinning atmosphere, the power of his attack nearly overwhelming him.
The arrow plummeted towards the metallic city like a true meteor, its descent marked by a trail of searing flames created by the intense friction with the atmosphere. It covered ten kilometers in the span of a mere second. As it made contact with the city, there was a deafening explosion that sent shockwaves rippling outwards.
A colossal mushroom cloud billowed into the sky, casting a shadow over the once-pristine metallic expanse. The force of the impact cracked the ground, leaving the city scarred and in ruins. Terry watched the devastation unfold from above, his attack unleashing an unparalleled display of destruction.
Unknown Weapon - Lv 128 (1150/1280 EXP) (Unknown)
Attack Power: 1280
Defense: 1280
Magic Attack: 1280
Magic Defense: 1280
Attack Speed: 640%
Movement Speed: 640%
Armor Nullification: 640
Resistance Nullification: 640
Range: 2560
Mana: 12.800/12.800
Health Charge: 12.800/12.800
Seismic Punch: A devastating melee technique that channels the raw power of the earth itself. When executed, the user delivers a ferocious punch to the ground, unleashing seismic shockwaves that ripple through the earth. This skill can be used to disrupt and damage foes in close proximity, causing them to lose their balance and leaving them vulnerable to follow-up attacks. Cost: 300 mana Cooldown time: 15 seconds.
Telekinetic Boomerang: An advanced ranged skill that harnesses the user’s telekinetic abilities. When activated, the user can control a thrown or ranged weapon with their mind, guiding it towards targets with unparalleled precision. This skill allows for tricky maneuvers, such as making the weapon change direction mid-flight, catching enemies off-guard. Cost: 300 mana Cooldown time: 15 seconds.
Terry confirmed his hard-fought victory by checking his weapon, ensuring that it had leveled up again. He only landed after the billowing smoke and swirling dust from the cataclysmic impact had dissipated. What lay beneath was a stark testament to the destructive might of his Meteor Arrow. The once-mighty metallic city was now marred by a colossal crater with a radius of five hundred meters, its metallic structures twisted and shattered by the explosive force.
"Are you not entertained, Louis?" Terry asked when he saw a portal appearing in the middle of the crater.
"I am, quite so," Louis replied. "I understand that you want answers, but you won’t have them for a while. I suggest that you focus on defeating the enemies ahead for a while longer."
Terry let out a deep, weary sigh. Louis’s mind games and the constant battles were taking their toll on him, but he also realized that he was growing more accustomed to the chaos. With each challenge he faced, he learned to act on instinct, trusting in his abilities and making split-second decisions. As he stood there amidst the aftermath of his latest victory, he knew that he could no longer be manipulated by Louis’s machinations.
However, Terry was acutely aware that the situation was far more complex than he initially thought. The ability to create portals at will, wielded by Louis and potentially other allies, was a formidable power that should not be underestimated. It meant that unknown forces had allied themselves with Louis, and they possessed a level of control over the worlds that was beyond anything Terry had encountered before.
This knowledge weighed heavily on him, serving as a constant reminder that the challenges he faced were not just physical battles but also tests of strategy, cunning, and adaptability. Terry knew that he had to stay vigilant and be prepared for anything that might come his way. Until he obtains a power that rivals that, he couldn’t act without thinking. Otherwise, he will be put in difficult situations where he won’t have the upper hand despite his trait.
Mixed Armor - Lv 11 (10/110 EXP) (Magic)
Attack Power: 110
Defense: 220
Durability: 550/550
"... The Arrow is gone, but at least my defense increased a lot," Terry thought while looking around. "Still, there must be something around here that I can use."
As Terry surveyed the aftermath of his destructive battle, he couldn’t help but notice the absence of mana in the city. It seemed that by destroying the core of the metallic city, he had effectively cut off its source of power. The once-formidable structure now lay dormant, its metal exterior resembling gray steel.
With no intention of lingering in this desolate place, Terry made a decision. He realized he didn’t have the time or resources to attempt any form of reforging using that material of the city, so he turned his attention to the next portal that awaited him.
Terry’s arrival in the new dimension was marked by an eerie stillness. The atmosphere was heavy and laden with an oppressive darkness that seemed to swallow the very air. As he looked around, it was as though he had landed in a desolate cemetery, with the ground beneath his feet feeling lifeless and barren.
His attention was soon drawn to a colossal, gothic castle that loomed ominously behind him. Its architecture was grand and dark, shrouded in an aura of foreboding. Despite the apparent desolation of this place, the castle appeared untouched, as if it had been plucked from another world and transplanted here, still brand new and imposing.
Terry’s instincts told him that he had entered a realm quite unlike any he had encountered before, and the mystery of this eerie, dark world began to unravel before him.
"These all must be different worlds," Terry thought. "Some of them are devoid of overlords and some of them still have some lone survivors like the guys I faced before."
Terry cautiously approached the foreboding castle, his steps echoing ominously in the stillness of the dark world. As he drew nearer, his eyes fixed upon a massive, imposing door that stood ahead, a portal into the castle’s depths.
Instincts honed through countless battles urged him to be wary of potential traps that might lie in wait, but his confidence in his magical abilities, including his capacity to fly, led him to dismiss those concerns for the moment. With determination, he pushed forward, ready to uncover the mysteries that awaited him within the castle’s shadowed interior.
Terry grappled with the massive, heavy door, straining as he pulled it open with both hands. It groaned and creaked, as though the hinges had not been moved in ages. The effort left him briefly pondering the condition of this mysterious castle, and he wondered what secrets it held within.
- Chapter 221: Journey
- Chapter 220: Meteor Arrow
- Chapter 219: True power
- Chapter 218: Price
- Chapter 217: Sky
- Chapter 216: Moving on
- Chapter 215: Throne room
- Chapter 214: Night creature
- Chapter 213: Adapting
- Chapter 212: Learning
- Chapter 211: Replica
- Chapter 210: Possibility
- Chapter 209: Sneaky
- Chapter 208: Sands of time
- Chapter 207: Solution
- Chapter 206: Going ahead
- Chapter 205: Traitor
- Chapter 204: Another world
- Chapter 203: Retreat
- Chapter 202: Recklessness
- Chapter 201: Strategy
- Chapter 200: Facade
- Chapter 199: All out war
- Chapter 198: Invasion
- Chapter 197: Ambush
- Chapter 196: Investigation
- Chapter 195: Changes
- Chapter 194: Victory
- Chapter 193: No sense
- Chapter 192: Dealing
- Chapter 191: Power Ceiling
- Chapter 190: Consultation
- Chapter 189: Unknown Weapon
- Chapter 188: Death Flag
- Chapter 187: Grinding
- Chapter 186: Outcome
- Chapter 185: Will
- Chapter 184: Last Card
- Chapter 183: Overpower
- Chapter 182: Forever
- Chapter 181: Surprise
- Chapter 180: Questions
- Chapter 179: Candidate
- Chapter 178: Discovery
- Chapter 177: Intentions
- Chapter 176: Targeting the heart
- Chapter 175: Next move
- Chapter 174: Show yourself
- Chapter 173: Parasite
- Chapter 172: Quick
- Chapter 171: Don’t hesitate
- Chapter 170: Welcome
- Chapter 169: Automatic defense system
- Chapter 168: Shock
- Chapter 167: Magic and technology
- Chapter 166: Location
- Chapter 165: Lead
- Chapter 164: Offer
- Chapter 163: Reasonable
- Chapter 162: Leader
- Chapter 161: Diplomacy
- Chapter 160: Unknown territory
- Chapter 159: Moving
- Chapter 158: Impatience
- Chapter 157: Next project
- Chapter 156: Weird hobby
- Chapter 155: Dark Necromancer
- Chapter 154: Idea
- Chapter 153: Preparations
- Chapter 152: Splitting work
- Chapter 151: Orb
- Chapter 150: Creature
- Chapter 149: Combination
- Chapter 148: The harder they fall
- Chapter 147: Counter
- Chapter 146: Mana Cannon
- Chapter 145: Heavy attack
- Chapter 144: Strengths and weaknesses
- Chapter 143: Sincerity
- Chapter 142: Suspicious behavior
- Chapter 141: Forcing their hand
- Chapter 140: Demonstration
- Chapter 139: Not wasting time
- Chapter 138: Irritation
- Chapter 137: In Rome...
- Chapter 136: Just like before
- Chapter 135: Conditions
- Chapter 134: Secret exits
- Chapter 133: Magic training
- Chapter 132: Your turn
- Chapter 131: Misunderstanding
- Chapter 130: Mobility problems
- Chapter 129: Bad news
- Chapter 128: Blacksteel Sword of the Fire Swordsman
- Chapter 127: Answers
- Chapter 126: Next mission
- Chapter 125: Progress back home
- Chapter 124: Farewell
- Chapter 123: Costly
- Chapter 122: Blockade
- Chapter 121: Last chance
- Chapter 120: Icy Claws
- Chapter 119: Wrong Assumptions
- Chapter 118: Nastiness
- Chapter 117: Ice Fortress
- Chapter 116: No time to relax
- Chapter 115: Perspective
- Chapter 114: Temporary victory
- Chapter 113: Borrowing it forever
- Chapter 112: Explosion
- Chapter 111: Red Troll
- Chapter 110: War Cry
- Chapter 109: Charge
- Chapter 108: Fire Fury
- Chapter 107: Aerial attack
- Chapter 106: Requirements
- Chapter 105: Merits and Demerits
- Chapter 104: Stronghold
- Chapter 103: Too stubborn
- Chapter 102: Message
- Chapter 101: Adapting
- Chapter 100: Change of plans
- Chapter 99: Hidden beneath
- Chapter 98: Hit and run
- Chapter 97: Hidden town
- Chapter 96: Regeneration
- Chapter 95: Landing
- Chapter 94: The next guildmasters
- Chapter 93: SOS
- Chapter 92: Annoyance
- Chapter 91: Spearheading
- Chapter 90: Proposal
- Chapter 89: Go play over there
- Chapter 88: Fire Swords
- Chapter 87: Solutions
- Chapter 86: Farewell... almost.
- Chapter 85: [Bonus - ]
- Chapter 84: Become my lunch
- Chapter 83: Drastic choices
- Chapter 82: Overlord
- Chapter 81: Peak of imcompetence
- Chapter 80: Max
- Chapter 79: Goal
- Chapter 78: Personal matters
- Chapter 77: Reinforcements
- Chapter 76: Surprise, surprise
- Chapter 75: Not good
- Chapter 74: If all else fails
- Chapter 73: For a change
- Chapter 72: Forgotten base
- Chapter 71: Teamwork
- Chapter 70: All mine
- Chapter 69: Escapee
- Chapter 68: Chase
- Chapter 67: Hesitation
- Chapter 66: Suspicious individuals
- Chapter 65: Understanding
- Chapter 64: Vehicle
- Chapter 63: Fallen
- Chapter 62: Free fall
- Chapter 61: Level up
- Chapter 60: Upgrades
- Chapter 59: Fire Drakes
- Chapter 58: Guild’s progress
- Chapter 57: Singular force
- Chapter 56: Cracks
- Chapter 55: Questions
- Chapter 54: Fear en mass
- Chapter 53: Unavoidable
- Chapter 52: Full Arm Guards
- Chapter 51: Suspicions
- Chapter 50: War Cry
- Chapter 49: Team Spirit
- Chapter 48: Complete ambush
- Chapter 47: Bracers
- Chapter 46: Troublesome dude
- Chapter 45: Blacksmiths
- Chapter 44: Planning ahead
- Chapter 43: Scouting ahead
- Chapter 42: Followers
- Chapter 41: Graysteel
- Chapter 40: Prototypes
- Chapter 39: New type of dungeon
- Chapter 38: Cocoons
- Chapter 37: Team work
- Chapter 36: First contact
- Chapter 35: Questionable business
- Chapter 34: Positioning
- Chapter 33: The owner of the dungeon
- Chapter 32: Endless waves
- Chapter 31: Wasting time
- Chapter 30: Leader
- Chapter 29: Adrenaline junkie
- Chapter 28: Magitech
- Chapter 27: Ranking system
- Chapter 26: Enraged beast
- Chapter 25: Astonishment
- Chapter 24: Spartan
- Chapter 23: Requirements to join
- Chapter 22: Combination
- Chapter 21: Guild Master
- Chapter 20: Punching and more punches
- Chapter 19: Under normal circumstances
- Chapter 18: Quick work
- Chapter 17: Hesitation
- Chapter 16: Weirdness
- Chapter 15: Society
- Chapter 14: Confidence
- Chapter 13: Long story
- Chapter 12: Cooperation
- Chapter 11: Shall we dance?
- Chapter 10: Welcome to the jungle
- Chapter 9: Destroyed city
- Chapter 8: Invitation
- Chapter 7: You heard it right
- Chapter 6: Getting rich
- Chapter 5: Next steps
- Chapter 4: Magic weapons
- Chapter 3: Awesome progress!
- Chapter 2: New Effects!
- Chapter 1: Weapon Leveling UP System
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