Apocalypse Reset: My Crab Can Heal the World!
Chapter 84: [Bonus Chapter] The Dossier
- Chapter 140: The Throne of Dimartino
- Chapter 139: Franzel Ahrman
- Chapter 138: Dimartino vs. The Undead
- Chapter 137: Army and Soul
- Chapter 136: Future Planning
- Chapter 135: Reappearance
- Chapter 134: Astrospider
- Chapter 133: This Zombie Lord Is Insane
- Chapter 132: Bad Talk
- Chapter 131: The Barrier’s Edge
- Chapter 130: Preparations
- Chapter 129: Barrier Breakers
- Chapter 128: A Little Tied Up
- Chapter 127: Barns’ Gambit
- Chapter 126: Necromancy
- Chapter 125: Absalom!
- Chapter 124: Absalom,
- Chapter 123: Post-Apocalyptic Planning
- Chapter 122: Friends
- Chapter 121: The First Cold Day in Dimartino
- Chapter 120: The King’s Will
- Chapter 119: Sentinel Battle Part 4
- Chapter 118: Sentinel Battle Part 3
- Chapter 117: Sentinel Battle Part 2
- Chapter 116: Sentinel Battle Part 1
- Chapter 115: The Strongest of the Sentinels
- Chapter 114: It’s Showtime
- Chapter 113: Feast Fit For An Emperor
- Chapter 112: Leader of Crabs
- Chapter 111: Fighting Yourself
- Chapter 110: The Crab Sage
- Chapter 109: Nazakiel’s Arrival
- Chapter 108: Sea Serpent
- Chapter 107: Bubble Breath
- Chapter 106: Training With Stakes
- Chapter 105: The Vampiress Arrives
- Chapter 104: Mo’ Resurrections, Mo’ Problems
- Chapter 103: The Horde’s Aftermath
- Chapter 102: Two Lords
- Chapter 101: Boneball
- Chapter 100: The Horde
- Chapter 99: S Rank Hero Affinity
- Chapter 98: Fast Travel
- Chapter 97: The Dwarven Secret
- Chapter 96: Underground Dwarf Parties
- Chapter 95: On the Road Again
- Chapter 94: Roscoe’s Determination
- Chapter 93: Office Hours Are In the Pool
- Chapter 92: Barns’ Tower (R-18)
- Chapter 91: Girls, Girls, Girls
- Chapter 90: A Breather
- Chapter 89: Taking A Dip
- Chapter 88: The Killer
- Chapter 87: Purchases, Right In the App
- Chapter 86: Dealing With the Seven
- Chapter 85: Seven Sentinels
- Chapter 84: [Bonus Chapter] The Dossier
- Chapter 83: Prime Suspect
- Chapter 82: The Hero’s Speech
- Chapter 81: The New Citizens of Dimartino
- Chapter 80: Francois’ Gift
- Chapter 79: Terms of Engagement
- Chapter 78: Seifa Brahn
- Chapter 77: Lantafort
- Chapter 76: Red Eye
- Chapter 75: Curtain Call
- Chapter 74: Adon Ascends
- Chapter 73: Master Vampire Adon
- Chapter 72: Chatran Choo Choo
- Chapter 71: God King
- Chapter 70: Recollection in Red
- Chapter 69: Christening the -Other- Boat
- Chapter 68: Not Barnacles!
- Chapter 67: The Sentinel
- Chapter 66: Osmond’s Vow
- Chapter 65: System Expansion
- Chapter 64: A Hero’s Hardest Task
- Chapter 63: A City of 10000
- Chapter 62: Winged For His Pleasure
- Chapter 61: Heavenly Splinter
- Chapter 60: Heart to Heart
- Chapter 59: Ave Maria
- Chapter 58: Master Vampire Adea
- Chapter 57: The Demon Lord
- Chapter 56: Blood In the Water
- Chapter 55: The Counterattack Begins
- Chapter 54: Blood Relatives
- Chapter 53: Yunie
- Chapter 52: Haima Breaks (R-18)
- Chapter 51: The Ghosts of Haima’s Past
- Chapter 50: Late Night Date Night
- Chapter 49: The Vampire’s Secret
- Chapter 48: Unhinged Pleasure
- Chapter 47: Beach Day
- Chapter 46: Like Wolverine Claws
- Chapter 45: Twice Bitten, Once Removed
- Chapter 44: Crab’s Guide to Leveling
- Chapter 43: First Date
- Chapter 42: Ashes to Ashes
- Chapter 41: Hanging Brain
- Chapter 40: Vamping Up the Stakes
- Chapter 39: Old Wilfort
- Chapter 38: Flesh Out Her Backstory
- Chapter 37: The Three Towers
- Chapter 36: The Return of the King Crab
- Chapter 35: Haima’s Bananas
- Chapter 34: A Day in the Life
- Chapter 33: Of Bitches and Bros
- Chapter 32: Decompression Slaughter
- Chapter 31: Crab Therapy
- Chapter 30: Someone’s Missing
- Chapter 29: Barnacles, Sex Coach.
- Chapter 28: Not the Act, but the Ache
- Chapter 27: Vampire Lily
- Chapter 26: An Invitation
- Chapter 25: Pale in Comparison
- Chapter 24: Coronation
- Chapter 23: The System Speaks
- Chapter 22: Otherworldly Royals
- Chapter 21: The Result
- Chapter 20: The Battle for Dimartino, Part III
- Chapter 19: The Battle for Dimartino, Part II
- Chapter 18: The Battle for Dimartino, Part 1
- Chapter 17: The War Room
- Chapter 16: Dances with Demons
- Chapter 15: New Message
- Chapter 14: Underhill
- Chapter 13: Getting Harder
- Chapter 12: A Quest Has Arrived
- Chapter 11: What Happens In a Lagoon...
- Chapter 10: You Got to Kill the Girl
- Chapter 9: Boiling Point
- Chapter 8: Seven Apocalypses
- Chapter 7: Boss Battle
- Chapter 6: Dimartino Vice
- Chapter 5: A Village is Born
- Chapter 4: Heads in the Sand
- Chapter 3: One in a Million
- Chapter 2: Scuttle Island
- Chapter 1: The Last Train to Dimartino
{Author Note: This chapter summarizes the information in the dossier received from Seifa a few chapters ago - it concerns the Sentinels. Since it’s a collection of written information, this chapter will be a little exposition heavy - feel free to skip it! Any critical information in this chapter will be woven in organically as the story goes on.
But for those of you who want more world-building and intrigue, you’re in the right place!}
—
The Sentinels and the Emperor Yharan they serve are the biggest threat to Lantafort. The following information has been collected by our tireless agents over the last several years in the event of an attack or invasion. Some information in this dossier is speculative.
We know there are seven - in fact, they refer to themselves as ’The Seven Sentinels’. They exist in some hierarchy but their ranks in relation to each other have not been fully determined.
Each of the Sentinels has a ’sensory’ ability that defines their power - visual, olfactory, hearing, touch, or ’sixth sense’ abilities like metacognition or telekinesis.
Name: Nazakiel - the leader of the Sentinels (Unconfirmed #1)
Age: Approximately 30 years old. Physically appears around 18. It is believed he stopped aging when the apocalypse began but mechanism for how or why is unknown.
Physical description: Athletic build, roughly six feet tall. Unkempt, spiky hair. Notable features are his eyes. They glow green and can be visible from over a kilometer away. Up close, it is apparent that yellow runes manifest where his pupils should be, but the significance of this is unknown.
Powers:
1. Superhuman strength and durability. Took a tank shell to the chest in one report and was completely unfazed. Strong enough to punch through three-foot-thick metal barehanded.
Ocular powers. It is believed that Nazakiel is limited only to the scope of his own imagination. Whatever he sees becomes reality - including anything that he can imagine seeing. This allows him to subvert the laws of physics. Unknown power that allowed him to call down a meteor from space to strike the planet. This was the source of the seventh apocalypse, which destroyed the entirety of the Mazarran subcontinent and sunk it into the ocean. It is unknown whether Nazakiel still possesses this power or if it was a one-time use. Other unknown powers. Nazakiel has been reported to be capable of flight, though this is unconfirmed. Also reported to teleport but this may have been falsely reported as he is known to move so fast that the human eye may struggle to track him.
Weaknesses:
No weaknesses have been reported. Even in extreme darkness, his ocular powers are uninhibited. Before the fall of humanity, Nazakiel had multiple battles with fighters of great renown and it is believed that he never suffered a single injury.
Name: Franzel Ahrman - The Clairvoyant. Referred to by the other Sentinels as ’Four-Eyes’. (Confirmed #4).
Age: 26. He was a teenager when he awoke to his powers, previously #7 among the Sentinels but his rank and power has been growing steadily.
Physical description: Scrawny, sickly, remarkably pale and average height. Keeps his purple hair in a bowl cut. Has an uncontrollable, prominent twitch. Always wears thick-rimmed circular glasses that are outfitted with small mirrors.
Powers:
Future Sight. It is believed that Franzel can read the fate of anyone he sees up to seven days in advance. The only limit to this power appears to be time - Franzel can process up to an hour’s worth of information in about sixty seconds. He is able to read his own fate by looking into his eyes with the small mirrors in his glasses. [Rumor] It is said that Franzel once wished for everyone around him to die, and the Plague Apocalypse originated shortly after in his city. Within seven days, he was the only survivor.The Emperor’s Left Hand: Franzel was wounded in a battle during the fall of humanity and had his left hand chopped off. He now has an artificial hand that is believed to have been given or created by Emperor Yharan. This hand is detachable and can be remote controlled. It also has strength comparable to the physical prowess of Nazakiel.
Weaknesses:
Besides his left hand, Franzel is physically weak. In addition, his future sight only works on someone whom he has recently laid eyes on. It’s believed the best and only way to defeat Franzel would be to ambush him and kill him before he has time to react.
Name: Lamashti (Rank Unknown)
Age: ??
Physical description: Lamashti is a demon woman with a hard-to-miss blazing aura around her. Can be mistaken for a male demon due to her towering stature and intense musculature. Her horns are each two-pronged and her eyes bloody and red - she has the typical gray skin tone common in demons. She is most recognizable by her sigil - the bloody hand - which her followers display on banners and she displays on her chest.
Powers:
The Infernal Hand. Instant infernal pain upon physical contact. This power seems limitless, she can completely melt away a human with a single touch. This requires her hand to touch bare skin to take effect. Demon creation. Lamashti can transform a human into a demon. Her targets must be willing.Fire aura. Lamashti’s breath is superhot and engulfs her in an aura of flame. She can use this for long distance attacks or to scald nearby enemies.
Weaknesses:
Besides her fire aura, Lamashti is a close-range fighter. It is speculated that powerful ranged attacks could be enough to bring her down. Fighting her up close is a likely death sentence.
Name: Donatella (Confirmed #6)
Age: 27
Physical description: Long green hair, always seen to be wearing white, with pink adornments in her hair. Otherwise no easily remarkable or identifying features. The newest Sentinel - replacing one who was killed during the fall.
Powers:
Telekinesis. Donatella can freely manipulate any object she can see, the most reported account of her using this power was her lifting a tower out of the ground and launching it like a rocket, which destroyed an entire mountain. Meteorites. Donatella can raise rocks from the ground and use them to fly around on, and can summon them back down to the earth at her discretion. One of the signs that she is nearby tends to be a swirling circle of rocks in the sky. This appears to be an offshoot of her Telekinesis ability. Unknown Spatial technique. Donatella appears to be able to warp objects in and out of existence. The exact mechanism for this is unknown, but it is believed she can only create objects that she has previously ’warped away’ using this technique. Possible control over a ’pocket dimension’.
Weaknesses:
Donatella lacks the physical reinforcements of the other Sentinels and is believed to be an offensive specialist with (relatively) little defensive power. Her telekinesis can act as a potent shield so taking advantage of this weakness would require a surprise attack - employing similar strategies as those discussed for Franzel is recommended.
Unlike most of the other Sentinels, Donatella excels in close combat and at range. It is not recommended to engage her directly.
Information on the remaining three Sentinels is sparse. All we know is: Explore hidden tales at freewebnovel
A female Sentinel (rank unknown) who can manipulate sound and devastate any within earshot. She is rumored to operate on the western coast.
A female Sentinel (rank unknown) who operates Emperor Yharan’s hideout. Location and specifics are unknown. This Sentinel is believed to have full control over the hideout and can change its shape at will.
A male Sentinel (believed to be #7) who is referred to only as ’the Bloodhound’. He tracks enemies of the Sentinels and operates in the shadows.
- Chapter 140: The Throne of Dimartino
- Chapter 139: Franzel Ahrman
- Chapter 138: Dimartino vs. The Undead
- Chapter 137: Army and Soul
- Chapter 136: Future Planning
- Chapter 135: Reappearance
- Chapter 134: Astrospider
- Chapter 133: This Zombie Lord Is Insane
- Chapter 132: Bad Talk
- Chapter 131: The Barrier’s Edge
- Chapter 130: Preparations
- Chapter 129: Barrier Breakers
- Chapter 128: A Little Tied Up
- Chapter 127: Barns’ Gambit
- Chapter 126: Necromancy
- Chapter 125: Absalom!
- Chapter 124: Absalom,
- Chapter 123: Post-Apocalyptic Planning
- Chapter 122: Friends
- Chapter 121: The First Cold Day in Dimartino
- Chapter 120: The King’s Will
- Chapter 119: Sentinel Battle Part 4
- Chapter 118: Sentinel Battle Part 3
- Chapter 117: Sentinel Battle Part 2
- Chapter 116: Sentinel Battle Part 1
- Chapter 115: The Strongest of the Sentinels
- Chapter 114: It’s Showtime
- Chapter 113: Feast Fit For An Emperor
- Chapter 112: Leader of Crabs
- Chapter 111: Fighting Yourself
- Chapter 110: The Crab Sage
- Chapter 109: Nazakiel’s Arrival
- Chapter 108: Sea Serpent
- Chapter 107: Bubble Breath
- Chapter 106: Training With Stakes
- Chapter 105: The Vampiress Arrives
- Chapter 104: Mo’ Resurrections, Mo’ Problems
- Chapter 103: The Horde’s Aftermath
- Chapter 102: Two Lords
- Chapter 101: Boneball
- Chapter 100: The Horde
- Chapter 99: S Rank Hero Affinity
- Chapter 98: Fast Travel
- Chapter 97: The Dwarven Secret
- Chapter 96: Underground Dwarf Parties
- Chapter 95: On the Road Again
- Chapter 94: Roscoe’s Determination
- Chapter 93: Office Hours Are In the Pool
- Chapter 92: Barns’ Tower (R-18)
- Chapter 91: Girls, Girls, Girls
- Chapter 90: A Breather
- Chapter 89: Taking A Dip
- Chapter 88: The Killer
- Chapter 87: Purchases, Right In the App
- Chapter 86: Dealing With the Seven
- Chapter 85: Seven Sentinels
- Chapter 84: [Bonus Chapter] The Dossier
- Chapter 83: Prime Suspect
- Chapter 82: The Hero’s Speech
- Chapter 81: The New Citizens of Dimartino
- Chapter 80: Francois’ Gift
- Chapter 79: Terms of Engagement
- Chapter 78: Seifa Brahn
- Chapter 77: Lantafort
- Chapter 76: Red Eye
- Chapter 75: Curtain Call
- Chapter 74: Adon Ascends
- Chapter 73: Master Vampire Adon
- Chapter 72: Chatran Choo Choo
- Chapter 71: God King
- Chapter 70: Recollection in Red
- Chapter 69: Christening the -Other- Boat
- Chapter 68: Not Barnacles!
- Chapter 67: The Sentinel
- Chapter 66: Osmond’s Vow
- Chapter 65: System Expansion
- Chapter 64: A Hero’s Hardest Task
- Chapter 63: A City of 10000
- Chapter 62: Winged For His Pleasure
- Chapter 61: Heavenly Splinter
- Chapter 60: Heart to Heart
- Chapter 59: Ave Maria
- Chapter 58: Master Vampire Adea
- Chapter 57: The Demon Lord
- Chapter 56: Blood In the Water
- Chapter 55: The Counterattack Begins
- Chapter 54: Blood Relatives
- Chapter 53: Yunie
- Chapter 52: Haima Breaks (R-18)
- Chapter 51: The Ghosts of Haima’s Past
- Chapter 50: Late Night Date Night
- Chapter 49: The Vampire’s Secret
- Chapter 48: Unhinged Pleasure
- Chapter 47: Beach Day
- Chapter 46: Like Wolverine Claws
- Chapter 45: Twice Bitten, Once Removed
- Chapter 44: Crab’s Guide to Leveling
- Chapter 43: First Date
- Chapter 42: Ashes to Ashes
- Chapter 41: Hanging Brain
- Chapter 40: Vamping Up the Stakes
- Chapter 39: Old Wilfort
- Chapter 38: Flesh Out Her Backstory
- Chapter 37: The Three Towers
- Chapter 36: The Return of the King Crab
- Chapter 35: Haima’s Bananas
- Chapter 34: A Day in the Life
- Chapter 33: Of Bitches and Bros
- Chapter 32: Decompression Slaughter
- Chapter 31: Crab Therapy
- Chapter 30: Someone’s Missing
- Chapter 29: Barnacles, Sex Coach.
- Chapter 28: Not the Act, but the Ache
- Chapter 27: Vampire Lily
- Chapter 26: An Invitation
- Chapter 25: Pale in Comparison
- Chapter 24: Coronation
- Chapter 23: The System Speaks
- Chapter 22: Otherworldly Royals
- Chapter 21: The Result
- Chapter 20: The Battle for Dimartino, Part III
- Chapter 19: The Battle for Dimartino, Part II
- Chapter 18: The Battle for Dimartino, Part 1
- Chapter 17: The War Room
- Chapter 16: Dances with Demons
- Chapter 15: New Message
- Chapter 14: Underhill
- Chapter 13: Getting Harder
- Chapter 12: A Quest Has Arrived
- Chapter 11: What Happens In a Lagoon...
- Chapter 10: You Got to Kill the Girl
- Chapter 9: Boiling Point
- Chapter 8: Seven Apocalypses
- Chapter 7: Boss Battle
- Chapter 6: Dimartino Vice
- Chapter 5: A Village is Born
- Chapter 4: Heads in the Sand
- Chapter 3: One in a Million
- Chapter 2: Scuttle Island
- Chapter 1: The Last Train to Dimartino
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