Irwin's Journey - The Cardsmith
Chapter 46: Finding a smith
- Chapter 325: The Voice of Purple
- Chapter 325: Terror dungeon
- Chapter 324: Time Dilations
- Chapter 323: A grinning Greldo
- Chapter 322: Boom goes the Whale
- Chapter 321: Circling the dead
- Chapter 320: Onward to the Teeth
- Chapter 319: Names
- Chapter 318: Mountains
- Chapter 317: Tiscian’s Glare
- Chapter 316: Fluttering in the breeze
- Chapter 315: On the otherside
- Chapter 314: Glow
- Chapter 313: Hard choices
- Chapter 312: The Lure
- Chapter 311: Going down
- Chapter 310: Swarm
- Chapter 309: Purple fart
- Chapter 308: Purple mist
- Chapter 307: Lips Sealed
- Chapter 306: Baby steps
- Chapter 305: Familiar eyes
- Chapter 304: Berries and seas
- Chapter 303: Squeeze
- Chapter 302: Stink
- Chapter 301: Drinking
- Chapter 300: Smelter
- Chapter 299: Three out of five
- Chapter 298: Unstable tension
- Chapter 297: Resonance
- Chapter 296: Obsidian City
- Chapter 295: A drink is never a bad idea...
- Chapter 294: Split shock
- Chapter 293: Don’t lose your head
- Chapter 292: Border guard?
- Chapter 291: Gathering
- Chapter 290: New lessons
- Chapter 289: Hard to find
- Chapter 288: The next step
- Chapter 287: Dodging
- Chapter 286: Rustbucket’s lessons
- Chapter 285: Swat!
- Chapter 284: Sharptooth cannibal
- Chapter 283: Long ears
- Chapter 282: Bonding
- Chapter 281: No pain, no gain
- Chapter 280: Ancient knowledge
- Chapter 279: Untwisting minds
- Chapter 278: Happy to be back
- Chapter 277: A familiar feeling
- Chapter 276: Plans, plans, plans
- Chapter 275: Insanity
- Chapter 274: Intercept course
- Chapter 273: Going wild
- Chapter 272: Choices
- Chapter 271: Mind poison
- Chapter 270: Into the storm
- Chapter 269: Unexpected Advantages
- Chapter 268: Purified Soulforce
- Chapter 267: Risks
- Chapter 266: Unexpected growth
- Chapter 265: A children’s rhyme
- Chapter 264: Vibrating ship
- Chapter 263: Sonic Shift
- Chapter 262: Loaded up and ready to go
- Chapter 261: Roaring Metal
- Chapter 260: Short notice
- Chapter 259: Package delivery?
- Chapter 258: Barging in
- Chapter 257: Risks
- Chapter 256: Temper
- Chapter 255: We need more coals?
- Chapter 254: Toward the next heartcard!
- Chapter 253: Instrumentalization
- Chapter 252: Diagram Smithing
- Chapter 251: Meeting new people
- Chapter 250: Golden Friction Academy
- Chapter 249: Dropping some jaws
- Chapter 248: Failing the questions
- Chapter 247: Brazardian
- Chapter 246: Prodigy Am’braz
- Chapter 245: Resolve
- Chapter 244: Sword blows
- Chapter 243: Pirates
- Chapter 242: Proadon
- Chapter 241: A deal
- Chapter 240: Grab and hold!
- Chapter 239: The Boring Corridors
- Chapter 238: Traveling across the Portal Gallery
- Chapter 237: Haggling Hurts
- Chapter 236: Boohm
- Chapter 235: Emotional damage
- Chapter 234: The Ruby’s Revenge
- Chapter 233: Blockade
- Chapter 232: The Roaming Shipyard
- Chapter 231: A soulforce tune
- Chapter 230: No baggage
- Chapter 229: Glacial Area
- Chapter 228: Into the unknown
- Chapter 227: Silvery Lightning
- Chapter 226: One more day
- Chapter 225: The next step
- Chapter 224: Guest
- Chapter 223: First Soulcard
- Chapter 222: Arrows in the back
- Chapter 221: The Shadows of Dimarintsia
- Chapter 220: Immovable sword
- Chapter 219: Bluehair
- Chapter 218: Shadowwalker
- Chapter 217: Frying pan
- Chapter 216: Pots and pans!
- Chapter 215: What do words do?
- Chapter 214: Portal Keep City
- Chapter 213: New Degonda
- Chapter 212: Soulclone
- Chapter 211: Final hurdle
- Chapter 210 Furious frost
- Chapter 209: Switching sides
- Chapter 208: Clearing the plains
- Chapter 207: Starving people
- Chapter 206: Death or safety?
- Chapter 205: Death and new beginnings
- Chapter 204: Hangover
- Chapter 203: A battle of shadows
- Chapter 202: Searching and finding
- Chapter 201: A game of questions
- Chapter 200: Stubborn
- Chapter 199: Disbelief
- Chapter 198: Emergency smithing
- Chapter 197: Family time
- Chapter 196: Irwin?
- Chapter 195: Full circle
- Chapter 194: A foul stench
- Chapter 193: Card trouble
- Chapter 192: Certain or uncertain future
- Chapter 191: Planning a large-scale evacuation
- Chapter 190: Scorched by the waves
- Chapter 189: The secret room
- Chapter 188: Back on Giard
- Chapter 187: Preparations
- Chapter 186: Blood and gore
- Chapter 185: Emerald and Ruby
- Chapter 184: A soft breeze
- Chapter 183: Begging to join
- Chapter 182: A Portal Gallery back alley?
- Chapter 181: Insufferable
- Chapter 180: Cracking the wood
- Chapter 179: Milky Eyes
- Chapter 178: Lies and half truths
- Chapter 177: Shared Pain
- Chapter 176: Boulder marks the spot?
- Chapter 175: Dividends of the song
- Chapter 174: Chaos storm
- Chapter 173: The Sonata
- Chapter 172: Towards the unknown
- Chapter 171: Getaway
- Chapter 170: An eye for...
- Chapter 169: The chase
- Chapter 168: Drinks all around
- Chapter 167: A hundred brothers and sisters
- Chapter 166: Crashing through a roof
- Chapter 165: Chasing
- Chapter 164: Sesnanser
- Chapter 163: Splintered
- Chapter 162: A quiet stop
- Chapter 161: Plan B
- Chapter 160: The next plan
- Chapter 159: Return to Fiverio
- Chapter 158: Five
- Chapter 157.2: Emberion interlude
- Chapter 157: The start of something new
- Chapter 156: Expected and unexpected losses
- Chapter 155: Over seventy percent!
- Chapter 154: House arrest
- Chapter 153: Birth of a heartcard
- Chapter 152: Surprises and warnings
- Chapter 151: [Hidden]
- Chapter 150: Dead Pact Mercenaries
- Chapter 149: Time flies
- Chapter 148: In the depths
- Chapter 147: Familiar Foes
- Chapter 146: Volatile card
- Chapter 145: Infernal Itching
- Chapter 144: Another card
- Chapter 143: Calm before the bidding
- Chapter 142: Another step
- Chapter 141: Request from a friend
- Chapter 140: Hotstuff
- Chapter 139: Sleeping Beauty
- Chapter 138: Remaining
- Chapter 137: Curious hoop
- Chapter 136: Chained to the wall
- Chapter 135: Diamonds are the best?
- Chapter 134: Tiny Helpers
- Chapter 133: A casual stroll
- Chapter 132: Lead the way!
- Chapter 131: History or myth
- Chapter 130: Abide by the rules
- Chapter 129: Onward, or else
- Chapter 128: Denied entry
- Not a Chapter: NaNoWriMo Chapter 2023 update!
- Chapter 127: Night raid
- Chapter 126: Interrogation
- Chapter 125: Deceptive rest
- Chapter 124: Setting up a trap
- Chapter 123: Preparations
- Chapter 122: Prisoners
- Chapter 121: Armies
- Chapter 120: Heart tree
- Chapter 119: Foggy battle
- Chapter 118: Layers
- Chapter 117: Rules and regulations
- Chapter 116: Familiar Laughter
- Chapter 115: Uneasy compromise
- Chapter 114: Steamy
- Chapter 113: Heartburn
- Chapter 112: Hunger
- Chapter 111: Copperion Flesh
- Chapter 110: Cousin issues
- Chapter 109: Hammer, Maul, Mallet
- Chapter 108: Familiar Names
- Chapter 107: Soulforce
- Chapter 106: Haudur’s Charter
- Chapter 105: Lord Urdwellan
- Chapter 104: The path of the card
- Chapter 103: Four in a row
- Chapter 102: Dréimire
- Chapter 101: The smithing starts now!
- Chapter 100: Home sweet home
- Chapter 99: A cloud of Emberions
- Chapter 98: Firespark desert
- Chapter 97: Boiling blood
- Chapter 96: Nice and warm!
- Chapter 95: To Scour
- Chapter 94: Portal Gallery
- Chapter 93: Familiar faces
- Chapter 92: The price of success
- Chapter 91: Unexpected guests
- Chapter 90: Try singing
- Chapter 89: Good deal or bad deal?
- Chapter 88: Smith’s Guild Charter
- Chapter 87: The Central Registry
- Chapter 86: Armless
- Chapter 85: Grey-eyed watcher
- Chapter 84: Battle Hammer
- Chapter 83: Dark Hound
- Chapter 82: Crazed?
- Chapter 81: Elderly sorcerer
- Chapter 80: Coulwater tower
- Chapter 79: Esterdon
- Chapter 78: The Burned Pillars
- Chapter 77: Cutthroat
- Chapter 76: Hammer and anvil
- Chapter 75: Exposed
- Chapter 74: Return
- Chapter 73: Out of the portal and into the...
- Chapter 72: Hammer time
- Chapter 71: Run Linchpin, run!
- Chapter 70: Time dilation
- Chapter 69: Unexpected Battle
- Chapter 68: Derlin Cards
- Chapter 67: Shattered
- Chapter 66: Chains of ice
- Chapter 65: Gallon’s Blazers
- Chapter 64: A rabbit?
- Chapter 63: Incomming
- Chapter 62: Full-hand
- Chapter 61: Grief and wailing
- Chapter 60: Hot and cold
- Chapter 59: A good night’s rest!
- Chapter 58: Taking chances
- Chapter 57: Reforging is hard!
- Chapter 56: Shattered rest
- Chapter 55: One for many
- Chapter 54: Change of plans
- Chapter 53: Resonance
- Chapter 52: Coalesced, remnant soul cards
- Chapter 51: Crushed
- Chapter 50: Strike the iron when it’s hot!
- Chapter 49: Bruises
- Chapter 48: Grappling Gauntlets
- Chapter 47: Working
- Chapter 46: Finding a smith
- Chapter 45: Hot and cozy
- Chapter 44: Room and board
- Chapter 43: Degonda
- Chapter 42: Troublesome encounters
- Chapter 41: Familiar foes
- Chapter 40: Four horns
- Chapter 39: Bablibon
- Chapter 38: Chicken scratches
- Chapter 37: More pain
- Chapter 36: Hammering
- Chapter 35: Smithies and Libraries
- Chapter 34: Nexus
- Chapter 33: Books
- Chapter 32: Food and training
- Chapter 31: A plan, of sorts
- Chapter 30: House cleaning
- Chapter 29: Doomblade Hardswing
- Chapter 28: Shattering
- Chapter 27: Coal
- Chapter 26: Blackened Hands
- Chapter 25: Lost and found
- Chapter 24: Lose some, win some
- Chapter 23.2: Back against the wall
- Chapter 23: Water and fire
- Chapter 22: Stuck
- Chapter 21: Portal One
- Chapter 20: Rumors and reality
- Chapter 19: To Wignut
- Chapter 18.3 Midnight warning
- Chapter 18.2 Training Dummy
- Chapter 18: Interrogated
- Chapter 17: Combining
- Chapter 16: Bacon and porridge
- Chapter 15: Cards, cards, cards
- Chapter 14: Anvil of the gods
- Chapter 13: Fun from above
- Chapter 12: The Linchpin
- Chapter 11: Rinse and repeat
- Chapter 10: Practice makes perfect
- Chapter 9: School of pain and misery
- Chapter 8: The first practice room
- Chapter 7: Thrown in the deep
- Chapter 6: Ragtag group
- Chapter 5: Story time
- Chapter 4: Future laid out
- Chapter 3: Sorcerer says
- Chapter 2: To Card or not to Card
- Chapter 1: It’s never what you want
Irwin slowly woke to a muted conversation. His body felt warm and cozy below the thick blankets, and the sensation of his clean skin against the coarse fabric made him want to stay put. Slowly the memories of the previous day came back.
Right, I was in the bath way too long, he thought as he stretched his body and blinked a bit. The dim pale light in the room showed it was probably early morning, and as he took a deep breath, he smelled something familiar in the air. A crisp, cold and clear scent… The scent of-
Snow!
Irwin clutched the blankets tight as he sat upright and looked around. Daubutim stood near the window with another young man wearing dark green leather armor.
"Ah, your cousin has finally decided to wake," the man said as he grinned. "Orwin, right? Good morning. I'm Pytin It Groudin, son of lord It Groudin. From the capital?"
Irwin blinked twice, then nodded slowly. "Orwin," he said, not sure if he should add Coulwater behind it and deciding not to.
"Yes, so I've heard. I've also heard that you are still injured and won't be joining us today. A shame, but I'm sure after the carded-healers have a look, you can join us tomorrow," Pytin said.
With a slight smile, he turned to Daubutim. "So, as he is awake now, can we go?"
Daubutim stared back, then turned to Irwin. "I'll be training most of the day. Are you going to be alright?"
Irwin stared at him, noting the worry in the others' eyes. He grinned and nodded. "I'll be fine. I'm feeling a lot better. I'll see if I can find a smithy."
"Good. Be careful," Daubutim said before turning to Pytin. "Let's go."
The other noble raised an eyebrow at Irwin but didn't comment, and they walked out.
Irwin watched the door fall shut, then fell back into bed. His back barely ached, and as he tried to reach over his shoulder to where the wound was supposed to be. All he found was a small round scab surrounded by smooth skin.
Heat regeneration is great, he thought as he lay back with a smile. He knew he could have probably trained, but finding a smithy seemed like a better idea right now.
As he began thinking about what he wanted to do, the pleasant joy slowly faded, and after a few minutes, he struggled out of bed. The air in the room felt cold, and he rushed into his new clothes. When he pulled the jerkin over his head, he felt something squirm in one of the pockets, and a second later, Ambraz whisked out.
"I've had about enough of being cooped in your stuffy pockets," the Anvil snapped as he hovered around the room rapidly before landing on the table. "I heard you say we are going to search for a smithy today? I think that's a great idea, but we should discuss something first."
Irwin hesitated, looked at the pristine, thick white carpet covering the city then closed the shutters. A year ago, he'd found the snow beautiful in how clean it made everything look. Now, all he could think was that it meant he'd have to walk through it, and it would probably be painful. He debated for a moment if he should light the fireplace again, then sat down at the table. It wouldn't matter if he was going to go outside soon.
"Yes? Done? Good," Ambraz said, its lips pursed. "So, seeing as you know next to nothing about anything, let's summarize quickly, yes? This world will likely shatter between now and seven years unless something incredible happens. Common and uncommon portals appearing side-by-side? Not a good sign. You have zero knowledge of smithing and zero knowledge of cardforging. Normally it takes a long time for a Cardsmith to get to the point that he can reforge cards up to legendary. It depends on aptitude, cards, and previous knowledge. Even if you somehow, mysteriously managed it, the chances of you stopping the shattering are small. From everything I've seen, the people of this world are not advanced enough. So, my advice would be to stay here for a year and learn the basics of Cardforging if you can. Then enter the first rare portal you find to get to a more civilized planet, earn enough money to trade for a teleporter card, and move as many people from here to another world as possible."
Irwin's mouth hung open as he stared at Ambraz, trying to digest what he'd just said. The Anvil hadn't told him anything new, but hearing it broken down somehow made it worse.
He looked around the room, then at the light filtering through the cracks of the window pane, struggling to clear his head.
"What about finding strong carded here to help clear the portals?" he finally asked, recalling the previously opted plan.
"Let's say there's a few here. What exactly do you think they have been doing up to this point?" Ambraz asked. "No, let me answer that. They would have been trying everything to stop the portals. Look out of that window, and you'll see how well that's been going."
Irwin felt the remainder of his good mood vanish. Depressing memories of the destroyed city filled with Galub's flashed through his mind, and he clenched his jaw. He wasn't going to just abandon his world to shatter. He hadn't even seen any of it besides from some forests! Still... what Ambraz said made sense.
"How would we even get to another world?" he asked.
"Roughly a year after uncommon portals start appearing, which is now it seems, rare portals will begin popping up," Ambraz said. "These natural connections will be connected to shard worlds that will lead to farming worlds which link to hubs from which we can go almost anywhere. Well, we would need some cards to bargain, of course, but you can get those here."
"Farming worlds? Hubs?" Irwin asked, trying to keep track of what Ambraz had said. He imagined a world filled with fields and crops and wondered what that had to do with anything.
"Yes, yes, I'll explain," Ambraz said, letting out an over-the-top sigh. "Hubs are largely uninhabited worlds kept at the brink of shattering. Each has thousands of portals, some of which lead to special shard-worlds, which are called portal hubs or just hubs. The uninhabited worlds are kept in that state by- Never mind that. Anyway, people can pay to get entry and delve resources from them. Special minerals, spices, woods, and, of course, cards. Now, as I said, these farming shardworlds have thousands of portals, and we should be able to find one here that leads to a farming shardworld. Once there, all you have to do is find some resource hunters or Farmers. They can point you to a portal leading back to a Hub."
Irwin's mind was overflowing as he tried to keep a hold of all the new things Ambraz was telling him.
"There are already some rare portals beyond the wall," he said, sounding uncertain. "And I've never heard of one that has thousands of portals..."
Ambraz was quiet, then snorted. "First off, why would you know? These things are probably not shared around. Besides that, what do you mean behind the wall? What wall?"
Right, of course, he wouldn't know about this, Irwin thought as he stared at the Anvil. He tried to organize his mind, then began telling a story everyone on the Clour peninsula had been told from a young age.
"Two hundred years ago, the first portals appeared. Curious, the kings and queens of old sent their best fighters inside. Most never returned, but those that did brought back the first cards. Amazed by their power, the leaders continued sending in their warriors. Eventually, they found out they could close the portals, but instead of doing so, they told the warriors to leave the portals so they could gather more ca-" 𝗳𝗿𝐞𝕖𝘄𝗲𝕓𝗻𝚘𝚟𝕖𝐥.𝚌𝕠𝕞
Ambraz let out a loud snort, interrupting him. "Yes, yes. A story about history and the greedy nature of people. I'm not interested in that! What I mean is, what do you mean about a wall? And don't give me the entire history of this world, please."
Irwin sniffed, annoyed that the Anvil had stopped his storytelling.
"Well, surges began happening as the first portals evolved to uncommon and even rare. The monsters ran rampant, and by the time they attempted to close them, it was too late. Portals had appeared in remote areas, and entire kingdoms were overrun," he began, noting Ambraz's steel lips growing thin in annoyance.
"Right, well! The king of Caldangen pulled back his armies and saved his people by bringing us to the peninsula of Clour, where we are now. Then he built a massive wall on the landbridge, blocking Clour from the rest of the world. That was over a hundred and sixty years ago," Irwin said.
He was about to add that the other kingdoms had been killed in the massive surge that happened but hesitated. With all he'd learned over the last few months, he suddenly hesitated. The stories said all the other kingdoms had been wiped out, and the world beyond the wall was a wasteland. But there were also rumors about portals opening beyond the gate. Where did those rumors come from if nobody left beyond the wall?
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"And they let the portals behind this wall run rampant?" Ambraz said, incredulous. "They didn't go out to close them?"
"I… I don't know. I don't think so," Irwin said.
"Bah," Ambraz snorted. "Well, it doesn't matter. Gradually evolved portals don't ever link to farming shards. They are too small and weak. Still, there's something…" the Anvil hummed oddly.
Irwin waited, wondering what Ambraz was thinking about. The Anvil was quiet for a long few minutes before humming again.
"Two hundred years, you say," he mused. "Well, I can guarantee you that there are people closing portals beyond the wall. If you leave portals to open willy nilly, a world won't even last for a hundred years. Most perhaps not even half of that."
Irwin stared at him, nodding slowly. He'd always wondered about what was beyond the wall, and it made sense. He wondered what the world beyond the wall would look like, who would live there.
"Maybe we can find people to help close more portals faster? Move them around as you suggested?" he asked, suddenly feeling slightly more optimistic.
"No," Ambraz said with a snort. "If there were strong enough warriors or kingdoms, they would have long since come over here to close the portals you have."
"How can you be sure?"
Ambraz was quiet, then snorted again, sounding even more derisive than the first time. "I can't be, but even if I'm wrong, how do you plan on finding them?"
Irwin sighed as he stared at the table beneath Ambraz. He had no answer, and he wondered if anyone did. He thought about everything Ambraz had told him, and he tried to imagine leaving and finding a world to bring his friends and family. Each time he did, all he could think of was the broken world of the Galubs, with the shattered moon.
There is still time, he thought. They had years left!
"I want to learn Cardsmithing first and see how that goes," he said. "We can decide these things months from now."
Ambraz whisked up and made a spin around him. "Good, good! You are right. Cardsmithing is more important than anything!" he said.
The Anvil seemed to easily dismiss their previous conversation as he continued upbeat and happy. "Now, normally, you would need to learn the fine, nitty-gritty details of smithing before even contemplating forging cards, but as we are short in time, we will use another approach."
Irwin felt his anticipation grow as he glanced at his first card, his special card. If he could reforge that, it'd become legendary!
"How do we start?"
"Finally, finally! First, I need to teach you the basics of removing impurities," Ambraz said, sounding happy. "The magic of normal smithing is changing something raw into something refined. The same applies to reforging cards. As with normal smithing, the magic of cards needs to be hammered and refined, worked and shaped into something better or purer than before. To start, you will need to get an intuitive sense of when metal is pure!"
"And how do I get that?" Irwin asked, staring at the Anvil that seemed ready to explode for joy while wondering what metal had to do with cards.
"Stop interrupting me. I'm getting to that," Ambraz said. "You need to find that local smith and get him to let you work on his raw metals, ironing out the impurities."
"How?"
"Well... by hitting it mostly. Purification, they call it, though it's actually more like homogenization, and- Agh, never mind. Just go and find one!"
Irwin stared at the Anvil in disbelief. "Wait, you want me to hit normal metal? I thought you said-"
"I know what I said!" Ambraz said. "You won't need to learn the details of every metal, nor the best way to create the perfect alloys for different situations, or any of the other things I'd normally expect any smith to know. However, there is no way around this point. Without the ability to sense impurities in metal, you can't learn to find the impurities in the cards. It will also determine how much affinity you will have with Cardsmithing."
But what does smithing metal have to do with cards? Irwin thought angrily as he stared at the Anvil.
Ambraz seemed to read his thoughts as he sniggered. "Why do you think we call it card reforging or those who do so Cardsmiths? It's because working with cards is like working with metal. The magic of the cards is strong, tough, and unyielding. Only diamond, err, legendary cards as you call them or higher, are not filled with large amounts of impurities."
But what does that mean? Do I need to hammer the cards? Irwin thought as he opened his mouth.
"No more questions! I'll explain more after I've seen if- how fast you can learn," Ambraz said.
Irwin tried to get some more information, but after a few seconds, he realized Ambraz was serious and wouldn't tell him anymore. He took a look around the room, then sighed, got up, and headed to the door.
It took him a while of searching and requesting directions before he found his way back to the base of the tower. A thin layer of snow covered the ground, but he was glad to see it was already melting in the sun.
Still, an intense cold wrapped around him, and he shivered, wishing he had better clothing. It's not the clothing, he corrected himself as he saw two guards nearby wearing similar tunics with merely some leather chest parts covering it. It wouldn't make them much warmer, and they seemed fine. No, it was his heat-sensitive body.
Deciding he needed to get a thick cloak, he walked up to one of the guards beside the entrance. Two piercing gray eyes looked at him above a ragged brown beard.
"Lording Orwin?"
Irwin barely managed to hold back his surprise as he stared at the guard. How had he known his name?
"Could you tell me the fastest way to the smithies?" he asked.
The guard raised an eyebrow but nodded.
A minute later, Irwin was walking away from the tower, trying to make sure he wouldn't forget the directions.
As he walked towards the nearby roads leading deeper into the town, he saw ragged tents and huts lining the walls of the other buildings. Campfires crackled atop the cobblestones, and gray and white-haired refugees, women, and a few children sat around them, shivering visibly. Thinking back to his hot bath and warm bed, Irwin shook his head at the disparity.
If I hadn't met Daubutim, I would have been like these people, he thought as he saw a few single-carded amongst the people. They likely only had utility cards, which would help them survive longer, but wouldn't be useful in the current situation.
I hope the rangers and guards at Malorin can keep the surges out, he thought. His desire to help his family made him increase his pace.
Walking into a wide road that would lead to the crafter quarters, he noticed only a few curious glances. The other refugees he passed just gazed dully into the flames or focused on their muted conversations.
Gray walls, wooden beams, and dark roofs dominated this part of the Merchants outpost, but he knew from his view from above that it wouldn't stay like this for long.
He wasn't at all surprised when a few streets further, he came across dozens of workers, cursing as they lifted freshly split planks and beams up a rickety wooden stare. Higher, he saw the start of another story atop the existing stone building.
He didn't stop to look, and for a while, all he heard was hammering, grunted shouts, and curses as he passed through the streets. But as he neared the direction he'd been given, the buildings became taller and had fewer space for another story. There were also fewer refugees sitting around. Instead, better-clothed and fed people walked around with purpose.
Two streets from his goal, strong, foul smells began wafting his way.
That smells horrible, Irwin thought as he crumpled his nose.
When he finally reached the small oval square he'd been told to find, he was glad to see workplaces and shops circling it.
A group of young men, all refugees from the looks of them, stood in the center. They had their left hands raised, showing off one, or to Irwin's surprise, sometimes two cards. Still, most were underfed, ragged, and in some cases, sported scabs and wounds.
Wondering what was going on, Irwin looked at what they were staring at. A couple of older men were talking softly, inspecting the group. Behind them was a building with a tanner's sign and hides hanging on racks outside. A plume of yellowish smoke came from a window in the side of the building, and as a gust of wind blew some towards Irwin, he realized the horrible smell came from there.
A sudden crash from the side made him turn in shock. A wide double door of a workspace dominated the building to his left. He couldn't see the sign from the angle he stood, but there was little else it could be. The moldy scent of wood dust flowed out from it as dozens of people inside busied themselves, sawing fresh logs told him all he needed. This was a woodworker's place.
"Three cards? Not bad for such a youngster! Listen, I need more hands! If you're willing to, I can offer food and lodging for at least a week if you work hard!" a gritty voice said from behind him.
Irwin turned around in surprise to see a thin, wrinkled man wearing a long leather skirt atop a burgundy vest stare at him. To his surprise, the man was almost the same size as him, making him one of the smallest people he'd ever seen.
"Sorry, what?" Irwin asked.
"Come now, don't make me beg, boy! As skinny as you are, with three cards, you should be strong enough, and you don't look as underfed as the others here, so-"
"Hamir, don't insult this strapping lad," another voice called.
Irwin looked up to see that one of the two men that had been examining the refugees was walking toward them.
A pudgy man with gray hair bound in a knot, he dragged with his right leg as he walked. Behind him, Irwin saw the refugees stare after him in consternation, then he saw a few glare at him.
What did I do?
"Listen here, lad. If you work at my tannery, I can offer what that old crouch can, plus two copper a week," the man said, smiling at Irwin. "We need clothing and armor for hundreds if not thousands of people, so I don't even have to bother with the one bothersome one-week thing."
The wrinkled woodworker called Hamir snorted and shook his head, but didn't make a counteroffer. Not that Irwin cared.
"I'm not looking for work," he quickly said before realizing that wasn't entirely true. "I'm looking for a smith," he added.
"A smith? Bah, another one of those that hopes to forge swords to start hunting demons?" the tanner said with a suddenly exhausted look. "Well, Uldor isn't taking anymore, says he's out of hammers and patience. Trimdir might have room for a few more, but I'm not sure he'll take you with how scrawny you look. Besides, he's already had his pick of the litter," the man added with a sad sigh, pointing at the opposite side of the square and a wide street flanked by shops. "Its that way."
He looked at Irwin for a few more moments, then turned. "If you change your mind, come find me," he said as he walked back to the youths that were staring at him hopefully again.
Irwin watched him leave, then saw the woodworker also walking towards the youths.
I hope mum and Bronwyn are fine, he thought for the second time that day as he imagined his ma standing in such a line.
Bronwyn would never let anything happen to her, he thought, shoving his depressing worries away as best he could.
He walked across the square quickly, entering the street the tanner had pointed out. At the back, he saw a sign with a hammer and an anvil. A single door in the center of the building stood open, and he heard the dull striking of hammers.
Stepping forward, Irwin wondered if the man, Trimdir, was going to allow him to work there.
I can always offer to work without pay, he decided. He would get food at the tower… hopefully.
- Chapter 325: The Voice of Purple
- Chapter 325: Terror dungeon
- Chapter 324: Time Dilations
- Chapter 323: A grinning Greldo
- Chapter 322: Boom goes the Whale
- Chapter 321: Circling the dead
- Chapter 320: Onward to the Teeth
- Chapter 319: Names
- Chapter 318: Mountains
- Chapter 317: Tiscian’s Glare
- Chapter 316: Fluttering in the breeze
- Chapter 315: On the otherside
- Chapter 314: Glow
- Chapter 313: Hard choices
- Chapter 312: The Lure
- Chapter 311: Going down
- Chapter 310: Swarm
- Chapter 309: Purple fart
- Chapter 308: Purple mist
- Chapter 307: Lips Sealed
- Chapter 306: Baby steps
- Chapter 305: Familiar eyes
- Chapter 304: Berries and seas
- Chapter 303: Squeeze
- Chapter 302: Stink
- Chapter 301: Drinking
- Chapter 300: Smelter
- Chapter 299: Three out of five
- Chapter 298: Unstable tension
- Chapter 297: Resonance
- Chapter 296: Obsidian City
- Chapter 295: A drink is never a bad idea...
- Chapter 294: Split shock
- Chapter 293: Don’t lose your head
- Chapter 292: Border guard?
- Chapter 291: Gathering
- Chapter 290: New lessons
- Chapter 289: Hard to find
- Chapter 288: The next step
- Chapter 287: Dodging
- Chapter 286: Rustbucket’s lessons
- Chapter 285: Swat!
- Chapter 284: Sharptooth cannibal
- Chapter 283: Long ears
- Chapter 282: Bonding
- Chapter 281: No pain, no gain
- Chapter 280: Ancient knowledge
- Chapter 279: Untwisting minds
- Chapter 278: Happy to be back
- Chapter 277: A familiar feeling
- Chapter 276: Plans, plans, plans
- Chapter 275: Insanity
- Chapter 274: Intercept course
- Chapter 273: Going wild
- Chapter 272: Choices
- Chapter 271: Mind poison
- Chapter 270: Into the storm
- Chapter 269: Unexpected Advantages
- Chapter 268: Purified Soulforce
- Chapter 267: Risks
- Chapter 266: Unexpected growth
- Chapter 265: A children’s rhyme
- Chapter 264: Vibrating ship
- Chapter 263: Sonic Shift
- Chapter 262: Loaded up and ready to go
- Chapter 261: Roaring Metal
- Chapter 260: Short notice
- Chapter 259: Package delivery?
- Chapter 258: Barging in
- Chapter 257: Risks
- Chapter 256: Temper
- Chapter 255: We need more coals?
- Chapter 254: Toward the next heartcard!
- Chapter 253: Instrumentalization
- Chapter 252: Diagram Smithing
- Chapter 251: Meeting new people
- Chapter 250: Golden Friction Academy
- Chapter 249: Dropping some jaws
- Chapter 248: Failing the questions
- Chapter 247: Brazardian
- Chapter 246: Prodigy Am’braz
- Chapter 245: Resolve
- Chapter 244: Sword blows
- Chapter 243: Pirates
- Chapter 242: Proadon
- Chapter 241: A deal
- Chapter 240: Grab and hold!
- Chapter 239: The Boring Corridors
- Chapter 238: Traveling across the Portal Gallery
- Chapter 237: Haggling Hurts
- Chapter 236: Boohm
- Chapter 235: Emotional damage
- Chapter 234: The Ruby’s Revenge
- Chapter 233: Blockade
- Chapter 232: The Roaming Shipyard
- Chapter 231: A soulforce tune
- Chapter 230: No baggage
- Chapter 229: Glacial Area
- Chapter 228: Into the unknown
- Chapter 227: Silvery Lightning
- Chapter 226: One more day
- Chapter 225: The next step
- Chapter 224: Guest
- Chapter 223: First Soulcard
- Chapter 222: Arrows in the back
- Chapter 221: The Shadows of Dimarintsia
- Chapter 220: Immovable sword
- Chapter 219: Bluehair
- Chapter 218: Shadowwalker
- Chapter 217: Frying pan
- Chapter 216: Pots and pans!
- Chapter 215: What do words do?
- Chapter 214: Portal Keep City
- Chapter 213: New Degonda
- Chapter 212: Soulclone
- Chapter 211: Final hurdle
- Chapter 210 Furious frost
- Chapter 209: Switching sides
- Chapter 208: Clearing the plains
- Chapter 207: Starving people
- Chapter 206: Death or safety?
- Chapter 205: Death and new beginnings
- Chapter 204: Hangover
- Chapter 203: A battle of shadows
- Chapter 202: Searching and finding
- Chapter 201: A game of questions
- Chapter 200: Stubborn
- Chapter 199: Disbelief
- Chapter 198: Emergency smithing
- Chapter 197: Family time
- Chapter 196: Irwin?
- Chapter 195: Full circle
- Chapter 194: A foul stench
- Chapter 193: Card trouble
- Chapter 192: Certain or uncertain future
- Chapter 191: Planning a large-scale evacuation
- Chapter 190: Scorched by the waves
- Chapter 189: The secret room
- Chapter 188: Back on Giard
- Chapter 187: Preparations
- Chapter 186: Blood and gore
- Chapter 185: Emerald and Ruby
- Chapter 184: A soft breeze
- Chapter 183: Begging to join
- Chapter 182: A Portal Gallery back alley?
- Chapter 181: Insufferable
- Chapter 180: Cracking the wood
- Chapter 179: Milky Eyes
- Chapter 178: Lies and half truths
- Chapter 177: Shared Pain
- Chapter 176: Boulder marks the spot?
- Chapter 175: Dividends of the song
- Chapter 174: Chaos storm
- Chapter 173: The Sonata
- Chapter 172: Towards the unknown
- Chapter 171: Getaway
- Chapter 170: An eye for...
- Chapter 169: The chase
- Chapter 168: Drinks all around
- Chapter 167: A hundred brothers and sisters
- Chapter 166: Crashing through a roof
- Chapter 165: Chasing
- Chapter 164: Sesnanser
- Chapter 163: Splintered
- Chapter 162: A quiet stop
- Chapter 161: Plan B
- Chapter 160: The next plan
- Chapter 159: Return to Fiverio
- Chapter 158: Five
- Chapter 157.2: Emberion interlude
- Chapter 157: The start of something new
- Chapter 156: Expected and unexpected losses
- Chapter 155: Over seventy percent!
- Chapter 154: House arrest
- Chapter 153: Birth of a heartcard
- Chapter 152: Surprises and warnings
- Chapter 151: [Hidden]
- Chapter 150: Dead Pact Mercenaries
- Chapter 149: Time flies
- Chapter 148: In the depths
- Chapter 147: Familiar Foes
- Chapter 146: Volatile card
- Chapter 145: Infernal Itching
- Chapter 144: Another card
- Chapter 143: Calm before the bidding
- Chapter 142: Another step
- Chapter 141: Request from a friend
- Chapter 140: Hotstuff
- Chapter 139: Sleeping Beauty
- Chapter 138: Remaining
- Chapter 137: Curious hoop
- Chapter 136: Chained to the wall
- Chapter 135: Diamonds are the best?
- Chapter 134: Tiny Helpers
- Chapter 133: A casual stroll
- Chapter 132: Lead the way!
- Chapter 131: History or myth
- Chapter 130: Abide by the rules
- Chapter 129: Onward, or else
- Chapter 128: Denied entry
- Not a Chapter: NaNoWriMo Chapter 2023 update!
- Chapter 127: Night raid
- Chapter 126: Interrogation
- Chapter 125: Deceptive rest
- Chapter 124: Setting up a trap
- Chapter 123: Preparations
- Chapter 122: Prisoners
- Chapter 121: Armies
- Chapter 120: Heart tree
- Chapter 119: Foggy battle
- Chapter 118: Layers
- Chapter 117: Rules and regulations
- Chapter 116: Familiar Laughter
- Chapter 115: Uneasy compromise
- Chapter 114: Steamy
- Chapter 113: Heartburn
- Chapter 112: Hunger
- Chapter 111: Copperion Flesh
- Chapter 110: Cousin issues
- Chapter 109: Hammer, Maul, Mallet
- Chapter 108: Familiar Names
- Chapter 107: Soulforce
- Chapter 106: Haudur’s Charter
- Chapter 105: Lord Urdwellan
- Chapter 104: The path of the card
- Chapter 103: Four in a row
- Chapter 102: Dréimire
- Chapter 101: The smithing starts now!
- Chapter 100: Home sweet home
- Chapter 99: A cloud of Emberions
- Chapter 98: Firespark desert
- Chapter 97: Boiling blood
- Chapter 96: Nice and warm!
- Chapter 95: To Scour
- Chapter 94: Portal Gallery
- Chapter 93: Familiar faces
- Chapter 92: The price of success
- Chapter 91: Unexpected guests
- Chapter 90: Try singing
- Chapter 89: Good deal or bad deal?
- Chapter 88: Smith’s Guild Charter
- Chapter 87: The Central Registry
- Chapter 86: Armless
- Chapter 85: Grey-eyed watcher
- Chapter 84: Battle Hammer
- Chapter 83: Dark Hound
- Chapter 82: Crazed?
- Chapter 81: Elderly sorcerer
- Chapter 80: Coulwater tower
- Chapter 79: Esterdon
- Chapter 78: The Burned Pillars
- Chapter 77: Cutthroat
- Chapter 76: Hammer and anvil
- Chapter 75: Exposed
- Chapter 74: Return
- Chapter 73: Out of the portal and into the...
- Chapter 72: Hammer time
- Chapter 71: Run Linchpin, run!
- Chapter 70: Time dilation
- Chapter 69: Unexpected Battle
- Chapter 68: Derlin Cards
- Chapter 67: Shattered
- Chapter 66: Chains of ice
- Chapter 65: Gallon’s Blazers
- Chapter 64: A rabbit?
- Chapter 63: Incomming
- Chapter 62: Full-hand
- Chapter 61: Grief and wailing
- Chapter 60: Hot and cold
- Chapter 59: A good night’s rest!
- Chapter 58: Taking chances
- Chapter 57: Reforging is hard!
- Chapter 56: Shattered rest
- Chapter 55: One for many
- Chapter 54: Change of plans
- Chapter 53: Resonance
- Chapter 52: Coalesced, remnant soul cards
- Chapter 51: Crushed
- Chapter 50: Strike the iron when it’s hot!
- Chapter 49: Bruises
- Chapter 48: Grappling Gauntlets
- Chapter 47: Working
- Chapter 46: Finding a smith
- Chapter 45: Hot and cozy
- Chapter 44: Room and board
- Chapter 43: Degonda
- Chapter 42: Troublesome encounters
- Chapter 41: Familiar foes
- Chapter 40: Four horns
- Chapter 39: Bablibon
- Chapter 38: Chicken scratches
- Chapter 37: More pain
- Chapter 36: Hammering
- Chapter 35: Smithies and Libraries
- Chapter 34: Nexus
- Chapter 33: Books
- Chapter 32: Food and training
- Chapter 31: A plan, of sorts
- Chapter 30: House cleaning
- Chapter 29: Doomblade Hardswing
- Chapter 28: Shattering
- Chapter 27: Coal
- Chapter 26: Blackened Hands
- Chapter 25: Lost and found
- Chapter 24: Lose some, win some
- Chapter 23.2: Back against the wall
- Chapter 23: Water and fire
- Chapter 22: Stuck
- Chapter 21: Portal One
- Chapter 20: Rumors and reality
- Chapter 19: To Wignut
- Chapter 18.3 Midnight warning
- Chapter 18.2 Training Dummy
- Chapter 18: Interrogated
- Chapter 17: Combining
- Chapter 16: Bacon and porridge
- Chapter 15: Cards, cards, cards
- Chapter 14: Anvil of the gods
- Chapter 13: Fun from above
- Chapter 12: The Linchpin
- Chapter 11: Rinse and repeat
- Chapter 10: Practice makes perfect
- Chapter 9: School of pain and misery
- Chapter 8: The first practice room
- Chapter 7: Thrown in the deep
- Chapter 6: Ragtag group
- Chapter 5: Story time
- Chapter 4: Future laid out
- Chapter 3: Sorcerer says
- Chapter 2: To Card or not to Card
- Chapter 1: It’s never what you want
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