A Necromancer's Guide to Clearing a Game Like Tower

A Necromancer's Guide to Clearing a Game Like Tower

4.61
A Necromancer's Guide to Clearing a Game Like Tower Average 4.61 / 5 out of 4
Author: Mr Raiden
Author: Ongoing

Synopsis

Dublin, 2130. Eighteen-year-old James Ganner has nothing—no money, no future, and no way out of the slums that took his father’s life and destroyed his family.

Then the System appears.

“You have been selected. Choose your path: Challenger or Civilian. This choice is permanent.”

James chooses Challenger.

He is thrown into a brutal 72-hour Tutorial where 80% of participants die. Against all odds, he survives—and awakens with a rare and dangerous class: Necromancer.

But surviving the Tutorial is only the beginning.

On Floor 1, he receives his first real mission:

“Kill 15 Hobgoblins. Failure means death.”

Surrounded by monsters, James activates his skill.

Soul Drain.

Black energy coils from his hand as a dying hobgoblin collapses, its life force ripped away and absorbed into him.

One kill down. Fourteen to go.

The Tower is merciless. Three hundred floors. No retreat, no second chances, and death is final. Every level demands blood, and James’s power grows stronger the more he kills, raising the dead and turning corpses into fuel for his survival.

His goals are simple: escape poverty, take back what his corrupt relatives stole from him, climb the Tower, and uncover the truth behind its mysterious existence.

In a world where only the ruthless survive, can a slum-born boy with nothing but determination—and an army of the dead—rise higher than anyone before him?

Because in the Tower, only one rule matters: never stay down.

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